3D Interaction Design in Virtual Reality
with Unreal Engine

Development in Virtual Reality

Type

100% Streaming
Live

Duration

10 kinds of
3hs

Level

Intermediate

Cursada

Saturday
10:00 a.m. to 13:00 p.m.

Home page

05/09/2020

Language

Spanish
This course is designed to help you create professional virtual reality projects with UE4, one of the most widely used graphics engines worldwide and export them to the main mobile and desktop platforms: Google Cardboard (Android and iOS) Gear VR, Oculus, HTC Live / OpenVR. Learn and explore the best techniques to build your own applications and experiences in Virtual Reality, with examples of successful cases in the industry.
Pre requirements:
It is recommended to have a basic knowledge of 3DMax or 3D Softwares, UE4 or similar engines.
You will make the most of the course completed.
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Who choose us?

Developers who want to understand and solve unique challenges in VR. 3D developers from all sectors (engineering, visualization, architecture, gaming) who want to enhance VR experiences in Unreal Engine.

What do you learn?

Understanding challenges presents VR hardware, such as motion sickness.

Control the engine bases in RV mode

Generate environments, 3D objects and textures suitable for real time

Create content using Blueprints
Master the physics within an RV environment

Recreate the mechanisms most used in RV projects and games such as teleportation, the spatial user interface and interaction with objects.

Choose the most appropriate techniques to optimize resources and export your own games and projects.

Curriculum modules

1 Module:
Fundamentals
Engine
2 Module:
Creation of 3d elements, animation and programming for VR
3 Module:
Project export optimization and resources

Software and Libraries to use:

Unreal
3dMax
Oculus Rift
Oculus Quest
HTC Vive

Meet your mentors

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Fernando Maldonado

Experienced 3D specialized film director, 3D animation director and co-director of Gloomy eyes !, Sundance-awarded VR project and internationally awarded for best virtual reality experience at Annecy International Animation Film Festival (2019), and Award from the jury for Best Storytelling SXSW 2019. He also co-directed the short film Shave it (2013) with Jorge Tereso, screened at numerous festivals such as Anima Mundi Festival, among others.
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Hernán Basso

Technical artist specialized in UE4 with more than 11 years of work experience in productions for the Government of the city of Buenos Aires, Disney California and first-rate companies. He also worked as project manager at Unreal for PLENTY and is currently a prominent independent professional in the audiovisual and teaching sector.
Live Learning Experience

Experience
Live learning

Our method is based on 100% online classes, live via streaming, with personalized monitoring of each student and individual feedback at each stage of the learning process, for an overcoming experience that optimizes your potential.
Your Personal Brand

Your brand
Personal

Our course, designed in conjunction with first-rate academics and companies, will allow you to broaden your professional horizon, acquiring the knowledge and skills most demanded by the industry.
En innovation
y academic excellence.
Of our students they are working in the industry.
Of our students are recommended by graduates and industry professionals.

Send us your question

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Infrastructure and Technological Resources

In a building environment specially designed for our activity, all our classrooms are equipped with the latest generation computers. One PC per Student with all the Software required for each course.

Payment Methods:

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