Art direction and development for video games

(Maximiliano Dajtscher - Alexis Fioretti)


The conference aims to address the methodologies and dynamics of work between the departments of Art Direction and Environments. A breakdown of the tasks performed in each area will be carried out in order to analyze their workflows and interactions, taking the Drone Strike Force project as a case study.

Day:

Friday 1º November of 2019

Schedule:

17: 00 18 to: 30 hours.

Location:

Auditorium - Ground Floor - Image Campus

Alexis Fioretti


Alexis Fioretti

Lead Environmental Artist at Nimble Giant Entertainment


He started as a generalist artist 3D more than 15 years ago, exercising interdisciplinarily in the areas of video games, architecture, advertising and digital sculpture. He is lead Environmental Artist in Nimble Giant Entertainment. As a teacher and professional in such a specific field, I try to stay at the forefront of the latest trends to boost and encourage the growth of this exciting industry.
Maximiliano Dajtscher


Maximiliano Dajtscher

Art Director at Nimble Giant Entertainment

As an industrial designer and professional photographer, he began his career with 3D and visual arts more than 20 years ago. Having worked more than 10 in the development of technological products for international companies, it has been part of the videogame industry for 5 for years. He served as art director at RedKatana, NGD Studios and currently Nimble Giant. “I think that all the branches of art and design that I went through in the course of my life come together in what makes me happy today, the Art Direction for videogames.”

Especially recommended for students and graduates of:
  • Superior Technique in Production and Animation 3D
  • Superior Technician in Art and Animation for Video Games
  • Game Art
  • Animation Professional 3D
  • Environments for Video Games with Unreal Engine 4
  • Virtual reality
For Image Campus Students valid 5 CEPPIC points
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