Art, Animation and Video Games
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Virtual Reality Course - Content Design

Training path

Design and development of virtual reality experiences, using Unreal Engine

DESCRIPTION

Virtual Reality is not only a new tool with multiple applications, but a new industry that grows rapidly in fields such as gaming, expanded narratives, education, retailing, the real estate market, among others. In this journey you will learn to create a basic virtual reality experience, through an own design that you can incorporate into your portfolio.

What do you learn?

What do you learn

  • To design a VR experience for a player.
  • To use the Unreal Engine to create VR apps.
  • To plan the design and execution of a VR project.
  • To have a knowledge of the field of VR. Current status of virtual reality, devices, development softwares, markets and main uses.
  • To work in a team of developers in a VR project carried out in Unreal.
Software to Use
Unreal Engine
VR helmets

Requirements

Basic handling of some 3D tool (3ds Max, Maya, Cinema4D)

Graduate Profile

Graduate Profile

Studying Design of virtual reality contents in Image Campus, you can play as:

  • Virtual Reality Developer in a rapidly expanding industry.
  • Start your own projects
You will receive a Certificate of Approval (approving all instances of evaluation) or Attendance Certificate (certifying the 80% attendance).

Employment Center

Image Campus has a EMPLOYMENT CENTER where he publishes periodically JOB SEARCHES requested by the most important companies in this industry. We also have a system INTERNSHIP in companies targeting the most advanced students of the race.

Cursada
Start Date: April 2019
Duration: Classes 32 - 96 hours.
Days and Hours: 19 Wednesday: 00 to 22: 00 hs and Saturdays of 10: 00 to 13: 00 hs.
tentative completion: August 2019


Infrastructure and Resources
    Oculus
  • Classrooms equipped with the latest technology.
  • One PC per student, with the software required for that submitted.
  • Projectors and screens to follow the instructions and teachers.
  • Classroom Workshop with an animation board, a computer and a Wacom tablet per student.
  • Materials for illustration and animation, Wacom tablets, scanners and sound.
  • New Technological Resources available to our students and teachers: Virtual Reality Experiences, with the new Oculus Cristal Cove, HTC Vive, Leap Motion, Eye Tracker (Virtual Reality experiences); Ultimaker 2 + and Makerbot in their Replicator model, which will be available to all students of Image Campus to materialize the 3D prototypes they develop; Motion Capture (new Motion Capture system) and Video Game Consoles (PlayStation 4 among others).
  • The Virtual Classroom (online platform) will support your daily physical working: you will find study materials uploaded by teachers, evaluations items to raise TPs, qualifications, educational quality surveys.
  • Audience. Cafeteria.
  • Wi-fi throughout the school.
Design Content

Education Management

Area Educational Campus Image Management

Our curriculum, developed in collaboration with companies and leading professionals from the main creative industries are the most recognized in the areas of Design, Animation 2D and 3D, Video Games, Programming and Applied Development.

Companies and / or professionals who helped design the curriculum
Ezequiel Iturriza
Ezequiel Iturriza
Founder and content director of Morel VR
"After several years of working on TV, and always looking for innovative tools that expand the frontier of audiovisual storytelling, I discovered Virtual Reality After a couple of years of research I founded MorelVR, a virtual reality content development studio. commissioned the development of the contents and the design of the experiences "

GABRIEL PAIVA
GABRIELPAIVA
"I'm a Generalist with more than 10 years of experience in the field. From my beginnings, making presentations in Flash, to being supervisor of Shading for an animated film full 3D, my route has been one of constant learning and without fear to any challenge that I've been working 3 for many years working for Malditomaus teaming on multiple projects that cover film, advertising, video games and virtual experiences.Today with more encouragement to learn than ever, I go into the world of VR with the video game engine Unreal Engine as a fundamental basis for exploring worlds that sequester our senses and break the paradigms of our imagination. "
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