Environment for Videogames with Unreal Engine 4
Online - Via Streaming

Training path
Duration: 24 classes
Start Date: 27 of June 2020
Days and hours of study: Saturday 14: 00 18 to: 00 hs
tentative completion: December 12 2020.
Watch the informative talk

Environment for Videogames with Unreal Engine 4
Online - Via Streaming

Training path
Duration: 24 classes
Start Date: 27 of June 2020
Days and hours of study: Saturday 14: 00 18 to: 00 hs
tentative completion: December 12 2020.
Watch the informative talk
The continuous advancement of the devices used in videogames allow the user to experience increasingly credible situations. Artists must therefore be at the forefront with solutions that contemplate the widest range of possibilities. An indispensable requirement for this user experience is that the environments, realistic or fantastic, reach the highest artistic quality and originality. In this journey you will learn the procedures, techniques and work protocols used in the industry to create high-value productions, using Unreal Engine 4, one of the best and most complete tools on the market in terms of AAA game development.

What do you learn ?

Specific techniques for creating models for games.

Practical use of tools for creating textures.

Creation of tileable and parametric maps.

Development of shaders and instances.
Lighting and postprocessing techniques.

Use of cameras for arming cinematic scenes.

Creation of executable files.

Concept of Live learning
of Distance Education of
Image Campus

It is not simply a recorded video.
It's you, your colleagues and your teacher, live!
We bring the classroom experience to your home with Classes via streaming in real time.
All classes taught are recorded and we give you permanent access, so you can see it as many times as you want.
We encourage interaction between students and teachers by digital meansBecause we know how important networking is to your profession.

Concept of Live learning
of Distance Education of
Image Campus

It is not simply a recorded video.
It's you, your colleagues and your teacher, live!
We bring the classroom experience to your home with Classes via streaming in real time.
All classes taught are recorded and we give you permanent access, so you can see it as many times as you want.
We encourage interaction between students and teachers by digital meansBecause we know how important networking is to your profession.

Why is our Live Streaming Distance Education system better than a simple online course?

Appearance
IMAGE LIVE LEARNING
Other courses
Type
100% Full Streaming (live classes)
Previously recorded videos.
Active participation in class with personalized feedback.
SI
Does not have.
Analysis and creative process of projects.
SI
Does not have.
Practical exercises with personalized teacher returns and corrections.
SI
Does not have.
Method of solving real cases.
SI
Does not have.
Interaction and exchange with other students.
SI
Does not have.
Access to community of Image Campus professionals
SI
Does not have.
Access to the Image Campus Exclusive Employment Center for Students
SI
Does not have.
Requirements: Have knowledge of polygonal modeling.
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Software to Use
3D Studio Max, Substance Painter, Substance Designer, Speed ​​Tree, MegaScans Studio, Unreal Engine 4.

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Student Work

Graduate Profile

Studying Environments for Videogames with Unreal Engine 4 in Image Campus, you can play in the development of scenarios in Video Games studios, in the following tasks:

  • Modeling of unique and modular props with 3D Studio Max
  • Advanced texturing with Substance Painter
  • Creating tiliable maps with Substance Designer
  • Arming scenes with Unreal Engine 4
YOU WILL RECEIVE APPROVAL CERTIFICATE (approving all evaluation instances) or ATTENDANCE CERTIFICATE (crediting the 80% of assistance).

Employment Center

Image Campus has a EMPLOYMENT CENTER where he publishes periodically JOB SEARCHES requested by the most important companies in this industry and with a system of INTERNSHIP in companies, aimed at the most advanced students of careers.

Design Content

Area Educational Campus Image Management
Our curriculum, developed in collaboration with companies and leading professionals from the main creative industries are the most recognized in the areas of Design, Animation 2D and 3D, Video Games, Programming and Applied Development.

Companies and / or professionals who collaborated in the design of the curriculum:

Teacher

Alexis Fioretti

Teacher, professional and co-founder of Waypoint Studios, with more than 10 years of experience in the industry. He worked in an interdisciplinary way in the areas of video games, architecture and advertising. As Manager and 3D artist, he developed internationally recognized projects such as Fishing Kings, Hawks or Siberian Strike, among others, for Gameloft. With knowledge of the main software on the market, he currently plays the role of Environmental Artist at Nimble Giant Entertainment working in video games. As a teacher and professional in such a specific field, she remains at the forefront of the latest trends to drive and incentivize the growth of this industry. Specialties: Teaching and research in 3D art.
View Portfolio online
www.nimblegiant.com

Nimble Giant Entertainment

Founded in 2002 in Buenos Aires, Argentina, Nimble Giant Entertainment is a premier development studio dedicated to game production with a focus on deep and connected experiences. The studio has a team of more than 70 developers and 30 published games, among which are the first AAA title made in Argentina, the Master of Orion reboot, and the first 3D MMO developed in Latin America, Champions of Regnum. www.nimblegiant.com
Teacher

Ornella Gallo

Graduated from the Higher Degree in Production of 3D Graphics and Animation for Image Campus Cinema. He started working in video games as an 3D artist at NGD Studios, performing hardsurface, environment and texturing modeling tasks. Always in the search to learn new tools, techniques, workflows and to grow professionally.
Teacher

Ángel Fernándes

He is passionate about 3D Graphics, the world of video games, cinema and self-learning and the constant search for new tools, new workflows and new ways of learning. He has three years of experience in the video game industry and currently works as an Environment Artist at NGD Studios, being part of the team responsible for creating AAA scenarios.

Infrastructure and Technological Resources

In a building environment specially designed for our activity, all our classrooms are equipped with the latest generation computers. One PC per Student with all the Software required for each course.

Payment Methods:

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