Art, Animation and Video Games
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Encuentro Núcleo - 2018 Edition

Fifth edition of Núcleo: Annual Encounter of 3D Art, Animation, Videogames and Robotics.


Days: 19, 20 and 21 October 2018
Free admission.
With Preregistration,
through this link:
http://www.imagecampus.edu.ar/inscripcion-nucleo

Core is a space that creates the link between students, alumni, enthusiasts, entrepreneurs, professionals and the most important references of local and international industries

CHRONOGRAM 2018

Es your chance to train you, link you to exchange your projects and ideas and be part of the exciting world of 3D art Animation and Video game hand of Image Campus, a pioneer institution in Latin America in the training of professionals in these disciplines.

As part of the event will be held the Core 2018 Contest that will award with $ 320.000 applicable in Educational Credits to pursue professional training courses in Image Campus and U $ S 3.000 in cash as Extraordinary Prize


Activities
  • Core 2018 contest.
  • National and International Conferences
  • Jams and Illustration, Z-Brush and Videogame tournaments.
  • Workshops
  • Open classes
  • Interactive samples
  • Projections
  • Robotica
  • Immersive Technologies
  • interactive areas where you can try the latest technologies (Oculus Rift, Leap Motion, Printing 3D, Motion Capture)
  • Board Games and RPGs
  • cosplay
  • Testing Show
  • Live music
  • And much more!
Featured Industry professionals will tell us about their latest developments.

Students and Graduates

They will present their work and projects.

Look at the previous editions:
Nucleo 2017
Nucleo 2016
Nucleo 2015

Nucleo 2014
Schedule

19 October 2018 Friday

09: 00 hs | Accreditations

Free admission. With Preregistration, through this link:
Register here


Clearance
09: 30 hs | Cosplay Contest - All day

Conference

Headline:

Cosplay contest

Description:

Free themed cosplay competition!
Colplayers can attend the event both on Friday and Saturday. The winner and award ceremony will be held on Sunday 21 / 10 at 18: 30 hs. The jury will be formed by experienced cosplayers.


To participate you must be registered.
Register here

cosplay
cosplay
cosplay
cosplay
09: 30 hs | 2D Animation Workshop in Blender - Gustavo Deveze
Blender Workshop
Headline:

2D Animation Workshop in Blender

Description:

Blender is a multiplatform computer program, dedicated especially to modeling, lighting, rendering, animation and creation of three-dimensional graphics. Also of digital composition using the procedural technique of nodes, video editing, sculpture and digital painting.
In this workshop we will make a theoretical and practical journey through the main tools proposed by the program.

Gustavo Deveze
Gustavo DevezeIt is a cartoonist, drawing is the basic tool to illustrate and animate. His training at the National School of Fine Arts Manuel Belgrano (Buenos Aires 1987) and Institute of Cinematic Arts (Avellaneda 1990) was made through analog means but over time forced him to become familiar with digital, to the point that today day, you can work using both. Preferably, it uses free software and often collaborate in their development processes as beta-tester. From the year 2003, he starts working in teaching, always in areas of drawing, both in relation to the illustration and animation. While doing storyboards played, cartoon and animation, illustration is your favorite area. From children's literature illustration publisher, his works were published by graphics and publishing media. In the years' 90, integrated and participated in the collective Lively family. Several of the short films were awarded in national and international festivals and integrate the catalog of video libraries in the country and abroad. In that context, his first film, 'Indiecito', won the First Prize at the Georges Méliès contest in 1992.

To attend the meeting Core activities need to be registered.
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Blender
Blender
Blender
09: 30 hs | Unreal Engine Introduction Workshop - Hernán Basso
Unreal Engine

Workshop

Headline:

Unreal Engine Introduction Workshop

Description:

Unreal Engine is a graphic engine designed for both artists and programmers. In this workshop we can do high quality work in a short time understanding the basic tools that make up the engine. The idea of ​​the workshop is to make a simple but detailed environment and with interactions on the stage.

Juan Riera
Hernán Basso
Designer, editor, animator and Flash programmer, animator Adobe After Effects CS, drone pilot (Phantom 2, Phantom 3 Professional, Phantom 4 Professional Spark, Inspire 1 Professional) at the Subsecretariat of Habitat and Inclusion (GCBA), Ministry of Human Development and Habitat.- 2011 / 2017. He is a professor in Image Campus of the Superior Techniques in Production and Animation 3D and in Art for Videogames.

To attend this workshop it is necessary to be registered.
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Blender
Blender
Blender
09: 30 hs | Modeling Workshop: Living in 3D - Hernan Fernández
3D Workshop
Headline:

Modeling Workshop: Living in 3D

Description:

The 3D surrounds us in different areas: animation, advertising, film, digital sculpture, architecture, videogames, impressions in healthcare, industry and others. In this workshop you will know the logic of the industry through practical experimentation, you can immerse yourself in the world of 3D and model your own objects.

Pablo Hernán Fernández
Pablo Hernán FernándezSelf-taught, after studying Bachelor in Computer Science at UNLP became interested in computer art section, devoting himself full time to the discipline of 3D. Starting with 3D Studio for DOS passed variety of projects and platforms accumulated experience in many different facets of production in both advertising and video games and film. In 2006 was integrated as a teacher at Image Campus passing many specialties such as modeling, texturing, effects, rigging, animation, simulations, acting, software and training courses to companies.

To attend this Workshop it is necessary to be registered.
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3D
3D
3D
09: 30 hs | Workshop: From the idea to the artistic realization in videogames - Cristian Saksida
Concept Art
Workshop
Headline:

Workshop: From the idea to the artistic realization in videogames

Synopsis:

This is a talk to anyone who is interested in the drawing, illustration, and fantastic creatures, I mean, anyone who still keep their inner child and a restless mind; we will show the process used to design a fantastic creature from scratch; starting from the bone structure that supports; musculature, which will allow it to move, and finally the skin type; all this taking into account concepts such as style, silhouette, anatomical realism, structural functionality, character of the creature, colors and much more.

Concept Art - Cristian
Cristian Saksida
graphic artist, designer and conceptual architecture student. At 16 years, he made vignettes humor on postcards for Telecom-Arnet. He worked on national and international projects: RPG games Z-Man Games Games and Inner Kingdom New York (series Shadowfist, Bushwhackin 'Varmints); cartoon production Patagonik Film Group collaborating in the animated feature "The Ark" as a distance runner; He did illustrations for national magazines (Next Level, Xtreme PC, Unbreakable) and international (Master Player, Combat Cards, Ed Mina, Mexico.); He published its own serial comic strip "Frank & Fluke" in Unbreakable; collaborated in the study of cartoonist Fernando Sendra as colorful and producer of content on the official site "I Matías"; made artwork for sports tables (MKD Kiteboards), advertising (BrandSpot Ad Agency, Johnson & Johnson, Dialogue Advertising). It is one of the founders of architectural NEUHAUS Studio. She currently teaches in concept art and digital art in Image Campus.

Concept art Concept art Concept art


To attend this Workshop it is necessary to be registered.
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09: 30 hs | Workshop: The ABC of Stop Motion - Alicia Rosenthal
Stop Motion Workshop
Headline:

Workshop: The ABC of Stop Motion

Description:

I learned the main animation techniques through playful proposals and alternative materials.
In Image Campus, learning by doing is a way of transiting professional knowledge, until reaching complex productions. In this workshop, animating a small story with stop motion is a way of understanding basic procedures of the industry's animation language.

Alicia Rosenthal
Alicia Rosenthal Image and Sound Designer (UBA - 2003) and University Technician in Web (University of La Matanza - 2006). He works on ui / ux interface designs for websites and mobile applications, custom developments, augmented reality applications, stop motion animations, drawing on blackboard, and motion graphics, for different audiovisual productions such as video clips, commercials, TV shows and videos for companies. Featured projects: composition and video animation "Seamos Protagonistas", Animation Direction and composition in video clips. Channel: Paka Paka. He is a teacher in Image Campus in the Superior Technique in Comprehensive Realization of Cartoons.

Stop Motion Stop Motion Stop Motion


To attend this Workshop it is necessary to be registered.
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09: 30 hs | Workshop: How to think a video game in 2 hours? - Sergio Baretto
Video game Workshop
Title:

Workshop: How to think a video game in 2 hours?

Description:

Are you interested in video games? Would you like to create them but do not know where to start?
The videogame industry is the largest in the world and requires complex, articulated, professional, specialization processes ... but it all starts with a good idea!
This workshop will focus on working an idea from the different aspects of the wonderful world of video games.

Sergio Baretto
Sergio Baretto Graduated from the fourth class of game developers of Image Campus, Sergio has worked in the audiovisual industry in areas of game development and software programming. Work with various programming languages ​​and tools, oriented to multiplatform development. In 2011 rejoined Image Campus as a teacher and since then specializes in training for both students with programming skills who want training in specific tools and platforms, and those who, without prior knowledge, want to enter the world of game programming. At the same time, enables professional groups of important local producers of video games, in content as these companies regularly hire in Image Campus. Sergio is one of the first "Unity Certified Developers" from Argentina, having completed its certification at Unity offices in San Francisco during its launch in GDC2016.

To attend this Workshop it is necessary to be registered.
Register here

Video game
Video game
Video game
Video game
09: 30 hs | Workshop: How are the Cartoons made? - Jorge Cuéllar Rendón

Cartoon

Workshop

Headline:

How are the Cartoons made?

Description:

Did you grow up and keep watching cartoons? You can do what you like, your profession!
In this workshop you will learn about the behind the scenes of this art: the processes that go from the initial idea to a series, film or finished project. You can also experience the first steps towards making cartoons.

JORGE CUÉLLAR RENDÓN
Jorge CuellarProfessional artist passionate for the direction of art, Illustration, Animation and Design of personages for projects of Cartoons, Motion Graphics, publicity and Videogames. Graduate of the races: "Integral Cartoons" (2009) and "Motion Graphics" (2011) of the Institute Image Campus, Buenos Aires. Producer, Director of Animation and Rigging of the short film Graduation "CAT OUT" that was selected to be exhibited in the most important festivals of the animated industry as: "Annecy - France", "Anima mundi - Brazil", "Pisaf - Korea" and "I want to Animarte - Argentina". He participated in the Direction and general realization of animated short films for Mtv, Plaza Sésamo, singer Cau Bornes, Coca cola and Comedy Central. Animator of characters for the series: "Doodlebops" by Disney Channel, "Tincho" and "Vuelta por el Universo" by Pakapaka and animated intros of: fiction "Graduates" by Telefe and the film "Copito de Nieve" for Filmax - Spain . Game Artist for the "Mittens - Metrogames Disney", "Doki - Discovery Kids" and "Toys Alive - Tiny Bytes" games. Art Director for the animated series 3D: "Juan y Yastay" and "Major and Minor" of Bujos studio for TDA. He is currently coordinator and professor of the specialization course in "Techniques of Animation, Design and Illustration" in Image Campus.

To attend this workshop it is necessary to be registered.
Register here

Cartoon
Cartoon
Cartoon
09: 30 hs | Workshop: How is Sound and Music implemented in a Video Game? - Eugenio Taboada
Game Audio Workshop
Headline:

Workshop: How is Sound and Music implemented in a Video Game?

Description:

In this workshop you will integrate the audio material of a videogame, implementing generative and adaptive techniques to create a soundtrack that considers the needs that a non-linear and interactive medium like the video game requires.
You will understand the logic of implementation that is required for the Audio in the video game, the work workflow, the specific knowledge of the area and the compositional methods necessary for Musicians and Sound Designers to dedicate themselves to the medium.

Eugenio Fernández Taboada
Eugenio Fernández Taboada Audio Recording and Post-Production Technician, Sound Designer and Bachelor of Audiovisual Arts Sound orientation. He has worked in the Audio world for all Audiovisual Media: Cinema, TV, Advertising Spots, Animation, Multimedia Projects and Installations. For a few years he began to specialize in the specific Sound treatment required by the non-linear world of Video Games. Dedicated to the Teaching and Research and Artistic Production of Sound, he designed and implemented Study Plans for every need of the Audiovisual Art industry. Referent of the Sound Area and the Professional Training Path of Image Campus
FILMOGRAPHY: https://www.imdb.com/name/nm9317699/

Eugenio Fernández Taboada
Eugenio Fernández Taboada
Eugenio Fernández Taboada

To attend this Workshop it is necessary to be registered.
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10: 00 hs | Print Area 3D

printers 3D

printers 3D

Impresión 3D
Impresión 3D
Impresión 3D

To attend the meeting Core activities need to be registered.
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10: 00 hs | Interactive Area - Virtual Reality

Interactivity

Synopsis:

I came to try different virtual reality experiences with HTC Live, Oculus Rift and Leap Motion!

Nucleo 2014 Nucleo 2014 Nucleo 2014 Nucleo 2014


To attend the meeting Core activities need to be registered.
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11: 30 hs | Artificial Intelligence: what it is and how to avoid artificial stupidity - Juan Pablo Bettini

AI

Workshop

Headline:

Artificial Intelligence: what it is and how to avoid artificial stupidity

Description:

The Artificial Intelligence in the Development of Videogames is a subject in constant research and evolution. This workshop will try to reveal what is Artificial Intelligence in video games, particularities of its use, limitations and advantages, with practical examples that bring us closer to understanding the topic and thus get to create better experiences in our games.

Juan Pablo Bettini
Juan Pablo Bettini
Professional video game programmer (Image Campus - 2004). Co-founder of Dedalord SRL. (2010-to date). Video Game Development Leader at Three Melons and Games and Web (2005-2010). From 2005 he teaches Image Campus in the Superior Technique in Videogame Development.

To attend this workshop it is necessary to be registered.
Register here

AI
AI
AI
11: 30 hs | Jam of Collective Animation - Cuellar Rendón + Lazzari + Esteva

Collective Animation Jam

Jam

Headline:

Collective Animation Jam

Description:

4 hours of animation will be where the participants must create a free transformation from the same object / common form, returning to it. So that all the works connect to each other.

JORGE CUÉLLAR RENDÓN
Jorge CuellarProfessional artist passionate for the direction of art, Illustration, Animation and Design of personages for projects of Cartoons, Motion Graphics, publicity and Videogames. Graduate of the races: "Integral Cartoons" (2009) and "Motion Graphics" (2011) of the Institute Image Campus, Buenos Aires. Producer, Director of Animation and Rigging of the short film Graduation "CAT OUT" that was selected to be exhibited in the most important festivals of the animated industry as: "Annecy - France", "Anima mundi - Brazil", "Pisaf - Korea" and "I want to Animarte - Argentina". He participated in the Direction and general realization of animated short films for Mtv, Plaza Sésamo, singer Cau Bornes, Coca cola and Comedy Central. Animator of characters for the series: "Doodlebops" by Disney Channel, "Tincho" and "Vuelta por el Universo" by Pakapaka and animated intros of: fiction "Graduates" by Telefe and the film "Copito de Nieve" for Filmax - Spain . Game Artist for the "Mittens - Metrogames Disney", "Doki - Discovery Kids" and "Toys Alive - Tiny Bytes" games. Art Director for the animated series 3D: "Juan y Yastay" and "Major and Minor" of Bujos studio for TDA. He is currently coordinator and professor of the specialization course in "Techniques of Animation, Design and Illustration" in Image Campus.
Walter Lazzari
Walter LazzariProfessional 2D and Cut-Out professional character animator. I work for different prestigious studios such as: Hook Up, Indiecito SA, Fort Music, Illusion Studios, Bujos, among others. He worked as a character animator for advertising, cinema and television series, forming part of the animation area in films such as "Martín Fierro, an animated adventure", "A film of eggs", "Boogie the oily"; Series such as "The Ship of Omi", "Doodlebops", "Bondiband" For the channels Disney XD and Disney Junior. He directed a winning series of a contest for the INCAA called "Martin and Terry" He made Storyboards for the winning series of a contest for the INCAA called "Historias Chicas". He currently works as a Freelance Animator, Teacher and Coordinator of the career of "Integral Cartographer" and "Animation Techniques, Design and Illustration" at Image Campus.
Juan Manuel Esteva
Juan Manuel EstevaProfessional animator 3D and 2D digital and Cut-Out. Graduate of the "Integral Cartoons" career of Image Campus at 2009. He was co-scriptwriter and fund artist for the short film "CAT OUT", which was selected to exhibit at the most important festivals of the animated industry such as "Annecy - France", "Anima mundi - Brazil" And "I want to Animarte - Argentina". He has worked in feature films such as "Jungle Tales", "Anida and the Floating Circus", "Omission", "Hugo, Paco, Luis and three pink girls"; Animated television series such as "Tincho" and "Ich", and projects for MTV, Coca Cola, Le Cube, Comedy Central, Sesame Street. He currently works as a coordinator of the career of "Integral Cartoons Director" and teacher of the same and of the career of "Production of Graphics 3d and Animation for Cinema".
Cartoon
Cartoon
Cartoon

To attend this workshop it is necessary to be registered.
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11: 30 hs | Initial Manga Workshop - Samanta Niz
Mango Workshop
Headline:

Initial Manga Workshop

Description:

Do you like manga?
In this workshop you will be able to practice the illustration and the design of characters in manga style, the backgrounds and scenes that this particular aesthetic world proposes and you will know the main requirements to be a professional future in the manga art.

Samanta Niz
Samanta Niz Visual artist, digital illustrator and mangaka. He published his first manga in manga and anime magazine "Komikku" during 2009 and 2010. He participated and won various manga and illustration contests in Argentina and Latin American countries. Work creating pets for business and anime events within the country. In the 2012, was finalist of the international contest of manga organized by Editorial Norma with sleeve "Gary Blood". He won along with his group the manga contest Ymir 2012, where he had his first great publication of the hand of the publishing Larp with his work "Na! Ne? Ni ... love". Being so grateful his work as draftsman and scriptwriter, in the 2013 returned to publish without necessity to participate. He was part of several drawing exhibitions in Argentina and at 2013 he gave a manga workshop at the children's book fair. In 2014 goes to market its first serialized sleeve "somy login game game" under the seal of the publishing Larp, a series that continues publishing. His latest work was published in the 2016 with the planet editorial with the manga "The Sacrifice of Deigamer". He is currently working on new manga.

Mango Mango Mango


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11: 30 hs | Workshop: Introduction to Robotics - Egar Almeida
Robotica Workshop
Headline:

Workshop: Introduction to Robotics

Description:

Design, electronics and programming are the three main approaches from which you can enter the world of robotics.
In this workshop we propose you to get down to work and approach the main ways of designing robots, motors, processes and logics of the wonderful and ever wider world of robotics.

Egar Almeida
Egar Almeida
Project developer of the Special Projects of Infinito por Descubrir, a non-formal education program based on technology under the Ministry of Education of the Nation. She also serves as a mentor at Creactivis, a non-formal education workshop for children and adolescents from 10 to 18 years of age. Passionate about programming and electronics, Egar also works as a consultant and developer of prototypes of technology-based products for pharmaceutical laboratories, surgery, and orthopedics, as well as products of a commercial nature. He worked in the video game industry for 13 years, developing videogames for GBA, WiiWare, Nintendo DS, PC and Web platforms.

Robotica Robotica Robotica


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11: 30 hs | Workshop: Mapping on the Image Boy 3D - Ignacio Pol

mapping

Workshop

Headline:

Mapping on the Image Boy 3D

Description:

The mapping technique allows us to use any object or facade of the real world as a 3D canvas on which to project videos designed and calibrated to fit its shape. In this way, by taking advantage of its volume, we generate in the spectator the sensation that this static object comes to life. During the event, we will use this technique to map several videos on an 3D print of the Imagecampus Boy, from a digital model.

Ignacio Pol
Ignacio Pol
Degree in Audiovisual Supervision and Supervision, VFX Supervisor, Senior Composer, 3D Generalist, Motion Graphics Artist, Stereoscopy Supervisor. Experience in the industry developed from 2005 in Control Studio, Plunk, Rutilante, Arrow, among others.

To attend this workshop it is necessary to be registered.
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MappingMapping
MappinMapping
MappinweMapping
11: 30 hs | Workshop: What does a game designer do? - Hugo Sosa

Game Design

Workshop
Headline:

Workshop: What does a game designer do?

Description:

Do you like to think and sketch board, role-playing or video games?
So that an idea does not die in the attempt, it needs specific roles that document and organize the design and production: the Game Designers. In this workshop you will take the first steps in the specific and growing area within the industry, so you can test your vocation.

Hugo Sosa
Hugo Sosa
Director, Animator, Game Designer, Professor and Entrepreneur. He studied Audiovisual Realization in Cinema, TV and Video in the UNLP. He served as Director of Animation in educational productions, such as Game Designer and Producer in the Argentine video games industry for more than 10 years. He is currently teaching at Image Campus and Video Creator full time at Que Pasa Argentina.

To attend the meeting Core activities need to be registered.
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Game Design
Game Design
Game Design
14: 00 hs | Production: Interface between the classroom and the industry

IC

Workshop

Headline:

Production: Interface between the classroom and the industry

Description:

Exchange activity among recent Image Campus graduates working in the industry. Talk discussion with teachers in the areas of animation production 2D, 3D and Videogames: Pablo Brand, Pablo Accame, Roy Magariños. Presentation of final projects and projects of students, projection of short films and video game testing.

Roy Magariños
Roy Magariños
"Curiosity is the source of our perseverance, creativity is its manifestation, and play its area of ​​work. Investigate, explore, learn. Video games are nothing more than an extension of our being. "
31 years, Game Designer, Producer. Background: Globant, Vostu, QB9, Racing

To attend this workshop it is necessary to be registered.
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IC
IC
IC
15: 00 hs | Presentation of TIGOBO INDEPENDENT STUDIOS (France) - Reno Armanet and Flavie Darchen
TIGOBO STUDIOS
Workshop
Headline:

Presentation of TIGOBO INDEPENDENT STUDIOS (France)

Description:

Presentation of the studio, independent production and the next projects in animation (2D and 3D), VFX and live action.
Reno and Flavie will share their 20 years of experience in independent filmmaking and how they manage to stay creative and original in the current industry context.

Tigobo
Reno Armanet and Flavie Darchen - TIGOBO INDEPENDENT STUDIOS (France)
In 2010 they found TIGOBO STUDIOS. With offices in Cannes, Los Angeles and Québec, the studio produces original projects in film, animation and conceptual music.
Both are animators, art directors, animation supervisors and producers. Reno, in turn, is a composer.
They also serve as instructors and speakers in various international institutions: Gobelins School in Paris, Melies, Emca, Gnomon, Calarts Disney, Art Center, Cda, cCn, The Academy, BART Canada, TigoboschoolPRO, TokyoART, Enjmin
TIGOBO STUDIOS http://www.tigoboanimation.com




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TIGOBO INDEPENDENT STUDIOS
TIGOBO INDEPENDENT STUDIOS
TIGOBO INDEPENDENT STUDIOS
16: 00 hs | Workshop: Houdini Experiment: Magic without writing code - Marco Merletti

H

Workshop

Headline:

Houdini experiment: Magic without writing code

Description:

We will make an introduction to SideFx Houdini and its use from the point of view of the Fx Artist. We will discover through demonstrations and exercises the key points about the software, among them the possibility of creating without using lines of code.

Marco Merletti
Marco Merletti Professional Animator 3D (Image Campus 2011). Specialist in Houdini FX TD with a good understanding and knowledge of the software. Sr. FX TD at Pajarraco Films, Condorito project. He worked during the last 6 years in advertising commercials and in the film industry.

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HOUDINI
HOUDINI
HOUDINI
17: 00 hs | Challenges, production management and quality control in Assassin's Creed Odyssey - Pablo Toscano

Workshop

Headline:

Challenges, production management and quality control in Assassin's Creed Odyssey
by Pablo Toscano, Image Campus Graduate and Animation Technical Director, Ubisoft Quebec

Description:

During this workshop, participants will have the opportunity to learn about the different challenges faced by the production team of Assassin's Creed Odyssey and the concepts of management and quality control used during the development of this episode of the acclaimed saga.
Pablo Toscano will present this workshop in a simple language and with examples that will allow its application in demo reels of students as well as in animation productions 3D and videogames.
Do not miss this unique opportunity to learn the production logic of one of the most acclaimed 2018 titles.

Assassin's Creed Odyssey
Assassin's Creed Odyssey
Paul Toscano

Image Campus graduate and Animation Technical Director, Ubisoft Quebec
He was born in Argentina at 1974. From his youth he discovered his passion for design, architecture and computers.Paul Toscano Image Campus graduate and current professor of artist career 3D of CEGEP de Limoilou in Quebec City, Pablo has his first contact with the production of videogames, working for the 3D department of "elsitio.com".
In the 2003 year and already established in the province of Quebec in Canada, he joined a young Canadian company called Frima Studio, in which he will occupy the position of team leader of the production department 3D.
In this study, among other productions, he will carry out projects for the BBC, the Harry Potter license and for the Cartoon Network channel.
In the 2005 year, taking advantage of the opening of a new Ubisoft studio in Quebec City, he decided to join this company, in the post of team leader of the 3D animation department. Pablo will participate in the production of video games such as Splinter Cell Double Agent, Open Season (Sony Pictures Animation) and TMNT (Imagi Animation Studios).
Finally in the 2008 year, he is promoted to the post of animation technical director, for the wii version of the Prince of Persia license. Throughout his more than ten years of experience as an animation technical director, he has participated in different productions such as Brotherhood, 3, Black Flag, Syndicate and Odyssey of the acclaimed Assassin's Creed license.
Game Credits:
Assassin's Creed: Odyssey (2018) (Technical Directors Ubisoft Quebec)
Assassin's Creed: Syndicate (2015) (Animation Technical Director - Gameplay)
Assassin's Creed: Unity (2014) (Technical Directors Ubisoft Quebec)
Assassin's Creed IV: Black Flag (2013) (Animation Technical Directors)
Assassin's Creed IV: Black Flag - Freedom Cry (2013) (Animation Technical Directors)
Assassin's Creed III (2012) (Animation Technical Director)
Assassin's Creed: Revelations - The Lost Archive (2012) (Additional Technical Animators Ubisoft Québec)
Assassin's Creed: Brotherhood (2011) (Technical Lead Animator)
Assassin's Creed: Revelations (2011) (Additional Technical Animator Ubisoft Québec)
Assassin's Creed: Brotherhood (2010) (Technical Lead Animator)
Prince of Persia: The Forgotten Sands (2010) (Technical Director)
Prince of Persia: The Forgotten Sands (2010) (Technical Animator)
TMNT (2007) (3D Animation Lead)
Tom Clancy's Splinter Cell: Double Agent (2006) (Animators)

Limited space. Requires pre-registration

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Assassin's Creed Odyssey
Assassin's Creed Odyssey
17: 00 hs | Panorama of the Videogame Industry in Argentina - ADVA
Conference
Title:

Panorama of the Videogame Industry in Argentina

Description:

Talk about the current state of the video game development industry in the country, what are its difficulties, its advantages and the future of it. In turn, will be presented EVA 2018 (Exhibition of Video Games Argentina) to be held next November.

ADVA
ADVA Founded in 2004, the Association of Argentine Video Game Developers (ADVA) is a non-profit organization comprised of videogame studios and developers that work to promote the growth of digital and interactive entertainment produced in Argentina. Currently, ADVA has more than 130 studios and associated professionals and directly represents more than a hundred emerging entrepreneurs that transforms it into one of the most important associations of video game developers in Latin America. ADVA is an intermediate institution that articulates actions between the studios and entrepreneurs dedicated to the development of video games and the public sector, the private sector and academia, promoting and promoting the development of the local video game industry.

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18: 00 hs | Live Sculpture - Juan Riera
Headline:

Sculpture Live

Description:

The well-known sculptor Juan Riera will develop a live sculpture, while he will talk with the participants about concepts and key moments of the creative process in general and sculpture in particular.

Juan Riera
Juan Matias Riera
Fantastic gender sculptor, founder of the All-Gender Figurative Sculpture Workshop that is still in progress from the 2004 and Sculpture teacher in the 3D Modeling Path in Image Campus. He worked as a teacher of sculpture at the School of Cartoon Argentina, made numerous commercial works for companies, advertising agencies and individuals.


Nucleo 2018Nucleo 2018Nucleo 2018Nucleo 2018

19: 00 hs | Motion Capture Workshop - Ignacio Lavizzari

Motion Capture

Workshop

Headline:

Motion Capture Workshop

Description:

Motion Capture is a technique that consists in the recording of the movement and its transfer to a digital model, made in computer images. In this workshop you will learn the ABC of the technique through a practical experience.

Ignacio Lavizzari
Ignacio Lavizzari He trained in the visual arts, both practically or theoretically. Dedicating themselves and continuing their training in Animation.
He worked as a character animator for commercials, video games and movies, as part of the animation area long, "Foosball", "Kiribati, an old adventure" and "Liniers, the simple stroke of things". His short film "La Fuga" was selected in more than 30 festivals, including the "Film Festival Havana", "Night Monkeys, Chile" and "Film Festival Caracas," among others.
He currently serves as a teacher and a character animator.


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Game Design
Game Design
Game Design
Game Design
19: 00 hs | Workshop: Unity Open Class - Lucas Malvaso and Sergio Baretto
Workshop
Title:

Workshop: Unity Open Class

Description:

Unity 3D is one of the most used graphics engines for the development of video games due to its intuitive interface, functionality, speed and gratuity. Come to enjoy the open class to learn more about this tool that allows you to develop complete games and publish them on almost all existing platforms.

Lucas Malvaso
Videogame Development Technician graduated in Image Campus, Professor and Entrepreneur. He is currently a professor of the videogame development course with Unity 3D. In addition, he is founder of Pathfinders (http://www.pathfindersstudio.com), a young digital studio focused on the development of interactive solutions and digital marketing composed of professionals from different areas trained in the same institution. Founded less than a year ago, it already has important projects carried out for the Youth Olympic Games, Chevrolet and General Motors, among others.
Sergio Baretto
Sergio Baretto Graduated from the fourth class of game developers of Image Campus, Sergio has worked in the audiovisual industry in areas of game development and software programming. Work with various programming languages ​​and tools, oriented to multiplatform development. In 2011 rejoined Image Campus as a teacher and since then specializes in training for both students with programming skills who want training in specific tools and platforms, and those who, without prior knowledge, want to enter the world of game programming. At the same time, enables professional groups of important local producers of video games, in content as these companies regularly hire in Image Campus. Sergio is one of the first "Unity Certified Developers" from Argentina, having completed its certification at Unity offices in San Francisco during its launch in GDC2016.

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19: 00 hs | Workshop: Transforming an 2D image into 3D! - Live FAQs - Yata Andersen

YATA ANDERSEN

Conferences

Headline:

Workshop: Transforming an 2D image into 3D! - Live FAQs

Description:

Question and answer session during a live demonstration.
Yata will show us how to make a volumetric (three-dimensional) representation of an 2d character. Through the use of Digital Painting techniques in Photoshop we will see the passage from the flat image to the 3D, where there is no contour and the visual sensation is constructed with light, shade and color.

Come and bring your questions!

YATA ANDERSEN

Illustrator and Conceptual Artist. He acts in the advertising market, with more than 25 of experience, realizing projects of Concept Art for Games, Cinema and Cartoon 2D and 3D. In 2011, she completed her studies of Digital Painting, Dynamic Sketching and Concept Design at the FZD School of Design, Singapore, a school of Feng Zhu, an artist recognized worldwide for her concepts for films such as Star Wars, Revenge of the Sith, TMNT and Transformers. With Feng, Yata perfected his technique of conception of personages and of scenes, directing years of experience in the advertising market for the cinema of masses. He has worked with Alex Dantas from 2009 on film and television projects, with names like Ivete Sangalo and Ronaldinho Gaúcho, to name a few.
Limited space. Requires pre-registration

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YATA ANDERSEN
YATA ANDERSEN
YATA ANDERSEN

Saturday 20 Octubre 2018

10: 30 hs | Accreditations

Free admission. With Preregistration, through this link:
Register here


Clearance
11: 00 hs | Print Area 3D

printers 3D

printers 3D

Impresión 3D
Impresión 3D
Impresión 3D

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11: 00 hs | Interactive Area - Virtual Reality

Interactivity

Synopsis:

I came to try different virtual reality experiences with HTC Live, Oculus Rift and Leap Motion!

Nucleo 2014 Nucleo 2014 Nucleo 2014 Nucleo 2014


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11: 00 hs | Cosplay Contest - All day

Conference

Headline:

Cosplay contest

Description:

Free themed cosplay competition!
Colplayers can attend the event both on Friday and Saturday. The winner and award ceremony will be held on Sunday 21 / 10 at 18: 30 hs. The jury will be formed by experienced cosplayers.


To participate you must be registered.
Register here

cosplay
cosplay
cosplay
cosplay
11: 00 hs | Return of portfolios of Concept Art - Yata Andersen

YATA ANDERSEN

Conferences

Headline:

Return of portfolios of Concept Art

Description:

As in every visit to Image Campus, Yata Andersen shows his commitment to education and will again observe and make contributions to the work of our students linked to Concept Art.

CEPPIC


Yata Andersen
Conceptual artist and illustrator, Salvador, Bahia - Brazil
Illustrator and Conceptual Artist. He acts in the advertising market, with more than 25 of experience, realizing projects of Concept Art for Games, Cinema and Cartoon 2D and 3D. In 2011, she completed her studies of Digital Painting, Dynamic Sketching and Concept Design at the FZD School of Design, Singapore, a school of Feng Zhu, an artist recognized worldwide for her concepts for films such as Star Wars, Revenge of the Sith, TMNT and Transformers. With Feng, Yata perfected his technique of conception of personages and of scenes, directing years of experience in the advertising market for the cinema of masses. He has worked with Alex Dantas from 2009 on film and television projects, with names like Ivete Sangalo and Ronaldinho Gaúcho, to name a few.
Limited space. Requires pre-registration

To attend, it is necessary to be registered.
Register here

Yata Andersen
Yata Andersen
Yata Andersen
11: 00 hs | Return of Game Design portfolios

Game Design

Conferences

Headline:

Return of Game Design portfolios

Description:

In an activity open to the present public, teachers and professionals will review ideas of games and prototypes presented by the interested parties.

CEPPIC

In charge of Pedro Hegoburu, Adrián Novell and team of the Game Design route.
Adrian Novell
Adrian Novell
Degree in Multimedia Technology, Video Game Designer and Producer from the 2012.
With experience in companies like Gameloft and PixOwl well as own businesses as "SkyRider & the Journey to the AirCitadel".
With a strong interest in playfulness in general and video games as a medium of instruction.

Pedro Federico Hegoburu
Pedro Federico Hegoburu Big fan of games in general, whether of cards, board, role-playing or video games. last century began in playful life, testing video games Apple II + (Ultima IV) and playing card games (Lord of the Rings: Middle-earth) and thumbnail (Warhammer Fantasy Battles) when he was not roleando Runequest or calling Cthulhu. He also devoted much chess and International Master and Senior International Referee. In the professional field he is dedicated to marketing and has experience in legal issues and media planning, having worked for Perez Companc SA and Telecom Group. As editor of video game magazines, Pedro rounds out a vision of the games as a user, as a journalist and finally as Marketing professional.

To attend, it is necessary to be registered.
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Game Design
Game Design
Game Design
11: 00 hs | Return of Motion Graphics portfolios - Gastón Carballal - TELEFÉ

Motion Graphics

Workshop

Headline:

Return of Motion Graphics portfolios

Description:

This activity will give you the opportunity that your graphic animations or moving graphics will be evaluated by the prestigious Gastón Carballal.

Gastón Carballal
Gastón Carballal
"From experimenting with the armed ones for the end of the year school festivities of the elementary school, my love for artistic expressivity is born, of any specialty, already great, with 15 years of experience in Telefe and several steps in Image Campus first as student and later as a teacher, I ventured into projects such as Operación Triunfo, Aliados de Cris Morena in VFX and Motion, Elected in the assembly of visuals, Susana Gimenez, Kids Choice Awards for the show of Kallys ashup, and several institutions where I could carry out I am currently working on the creation of visuals and digital scenography for La Voz Argentina, experimenting with the assembly of visuals with Virtual Reality with the digital painting program Google Tiltbrush and studying the second year of the scenography career and Artes del Teatro to expand knowledge in the history of art and classical artistic expression.


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Motion Graphics
Motion GraphicsI
Motion GraphicsAI
11: 00 hs | Environment Review for Videogames - NGD Studios

Environment for Videojuegosr

Workshop

Headline:

Environment Review for Videogames

Description:

The development of enviroment for videogames is occupying an increasingly relevant place in the video game industry. The quality of props, maps, scenes and environments require special artistic and technical care. The professionals of NGD Studios will make a return of proposals of enviroments presented by the participants.

Ceppic

NGD Studios

Alexis Fioretti, Ángel Fernándes and Ornella Gallo.
Alexis Fioretti
Alexis FiorettiTeacher, professional and co-founder of Waypoint Studios, with more than 10 years of experience in the industry. He worked in an interdisciplinary way in the areas of video games, architecture and advertising. As Responsible and artist 3D developed internationally recognized projects such as Fishing Kings, Hawks or Siberian Strike, among others, for Gameloft. With knowledge of the main software on the market, he currently plays the role of Environmental Artist at NGD Studios working on videogames. As a teacher and professional in such a specific field, he remains at the forefront of the latest trends to promote and encourage the growth of this industry. Specialties: Teaching and research in art 3D.
View Portfolio online.

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11: 00 hs | Visionando Sketches - Portfolios of Comics

Comic books

Conferences

Headline:

Visionando Sketches - Portfolios of Comics

Description:

In an activity open to the present public, the teacher will make refunds and suggestions to the works presented by the students.

CEPPIC

Germán Nóbile
Illustrator and cartoonist. His credits include the having illustrated the cover of one of the last works by acclaimed writer Alan Moore (Watchmen, V for Vendetta). He has also worked on the graphic novel CALIGULA with Eisner winner David LAPHAM (Stray Bullets) and Screenwriters rising as Justin Jordan (Luther Strode) and Kieron Gillen (Darth Vader, Iron Man). Germán is the creator of Logo Day cartoon and one of its original drivers. actively participates in various conventions, giving talks and demonstrations.

To attend this Conference it is necessary to be registered.
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Comic books
Comic books
Comic books
12: 30 hs | Entrepreneurs Law: opportunities for entrepreneurs and investors - Tomás Taussig

entrepreneurs and investors

Conferences

Headline:

Entrepreneurs Law: opportunities for entrepreneurs and investors.

Description:

This meeting will share the key points of a State policy that seeks to support entrepreneurs through a law and what are the specific tools that are available to achieve the objective. If you have an idea, a venture or a company that wants to expand, we will tell you how you can access loans.


Tomás Taussig

General Coordinator of the National Entrepreneur Capital Directorate of the Secretary of Entrepreneurs and of SMEs, Ministry of National Production.

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entrepreneurs and investors
entrepreneurs and investors
entrepreneurs and investors

entrepreneurs and investors

13: 30 hs | Bring your idea and turn it into a game - Emiliano Giacobbe - Inca Games

Workshop

Headline:

I brought your idea and converted it into a game

Description:

Do you have a project? I came to know the benefits offered by Inca Games.
Learn how Inca Games works together with entrepreneurs in the incubation and publication of their projects.

► For Image Campus students validate up to 3 CEPPIC points
Emiliano Giacobbe
Emiliano Giacobbe

CCO of Inca Games. With extensive experience in marketing, commercial planning, product development and market research, both in the public and private sectors, leading teams in several companies.

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14: 00 hs | Digital Sculpture live: From the digital to the physical world: collectibles - Daniel Bel

ConferenceLive

Headline:

Digital Live Sculpture: From the digital to the physical world: collectibles

Description:

The renowned and multi award-winning digital sculptor Daniel Bel will perform a live piece. While he will talk with the participants about his experience and concepts of digital sculpture.

Daniel Bel
Daniel Bel"I have been a Digital Artist for more than 14 years and since my beginnings in this profession, I have had the possibility to work in several sectors of the industry having managed to take from each one of them many knowledge and beautiful experiences.I worked as mechanical designer in engineering , I was Technical Director of Archviz in Architecture, Leader of Animation in Videogames and CG artist in Advertising and Motion Graphics.I have been Director of Art in Waypoint Studios and today I have developed as digital sculptor working for several companies recognized in the market of the figures collectibles ".
2017 Awards: "Sculpt of the Year" and "ZBrush to 3D print of the Year"
2016 Award: "ZBrush to 3D print of the Year"
2015 Award: "ZBrush to 3D print of the Year"

Daniel Bel


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14: 00 hs | Animated short films: Strategies to distribute them successfully in Film Festivals
Anima Latina
Workshop
Headline:

Animated short films of schools: strategies to distribute them successfully in Film Festivals

Description:

Why enroll a short film school at a festival? What elements must be taken into account when registering?
The representatives of the Latin American Animation Film Festival ÁNIMA LATINA will talk about the profile of the festival and its selection criteria. They will also provide advice and information on distribution design, distribution agencies, free and paid platforms, among others.

► For Image Campus students validate up to 3 CEPPIC points
César Daniel Iezzi
Daniel Lezzi He was born in San Isidro, Buenos Aires in 1964. He has a degree in Biology graduated from the UBA. With extensive experience in the administrative management of Consultores en Medicina Ocupacional SA, 2014 decides to give a creative turn to his professional life.
Passionate of the cinema from always, it begins to work in the specialized web Zone of Animation to develop the commercial area. From 2016 he is the executive producer of ANIMA LATINA, the Latin American Animation Film Festival.

Esteban Ezequiel Dalinger
Esteban Ezequiel Dalinger He was born in Tigre, Buenos Aires in 1983. He is an Image and Sound Designer graduated from the UBA. In recent years his work was focused on the research and dissemination of Latin American animation film
. He is currently the artistic director of ANIMA LATINA, the Latin American Animation Film Festival (Buenos Aires, Argentina), which has been in three editions. Since 2012 he has worked as a producer and programmer of numerous film festivals. He has been a judge and exhibitor at festivals and national and international markets. He runs the Animation Zone website and collaborates as a journalist for various media such as Ultracine and Directors Magazine of DAC (Argentine Cinematographic Directors.) His academic articles have been published by the National University of Villa María de Córdoba and the University of Buenos Aires and he participated with articles in the Moushon Book of Latin American animation and Ultracine's yearbooks.

Anima Latina Anima Latina Anima Latina


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14: 00 hs | The ABC of the edition of Board Games - Laura Muollo - Geek Out!

Conferences

Headline:

The ABC of the edition of Board Games

Description:

In this workshop we will talk about the work of the editor of games, stopping specifically in two of its most important tasks: the structuring of regulations and the calculation of costs in time of inflation, because if the game is not played or can not be reprinted for lack of funds, it disappears from the market.

Geek Out
Laura Muollo - Geek Out!
Director of the board publisher El Dragón Azul, which launched strong titles such as Corona de Hierro, Spyfall, Virus and Coup. She is also co-founder of Geek Out! Argentina, the largest board game community in Latin America. He studied accounting, programming and music.



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14: 00 hs | National Law of Electronic Sports and University Leagues - ADEEMA
ADEEMA

Conferences

Headline:

National Law on Electronic Sports and University Leagues

Description:

"National Law of Electronic Sports" and the eSports scene in our country by César André Vidal Scasso, president of ADEEMA - Association of Electronic and Electromechanical Sports Argentina.

César André Vidal Scasso
Cesar Scasso Gamer from the Prince of Persia in MS-DOS. Fan of MOUTH and drones.
He serves as president of ADEEMA, Association of Electronic Sports and Electromechanics Argentina. He is Director of Social Projects of PAMESCO, Pan-American Confederation of Electronic Sports. The PRO Capital Youth Steering Committee is formed as a Vocal. Likewise, he fulfills functions in the Territorial Development Directorate of the Subsecretariat of Habitat and Inclusion in the Government of the City.



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15: 00 hs | Traveling exhibition of the Latin American Animation Film Festival
Anima Latina
Projections
Headline:

Traveling exhibition of the Latin American Animation Film Festival

Description:

Screening of short films from Latin American film schools selected for the Animation Film Festival Latinoamericno, ÁNIMA LATINA.

projections:

Title: Aquário

- Director: Alice Andreoli Arata
- Institution: Universidade de Sao Paulo
- Brazil country
- Year: 2018
- Duration: 2''

Title: Aurelio

- Director: Diego Somarribas
- Institution: Veritas University
- Country: Costa Rica
- Year: 2015
- Duration: 3'33''

Title: Chao pescao!

- Director: Andrés Forero Serna
- Institution: Universidad de la Sabana
- Country Colombia
- Year: 2017
- Duration: 1'

Title: Chanson a moi

- Directors: Fátima García, Daniela Methever and Josúe Mena
- Institution: Universidad Véritas
- Country: Costa Rica
- Year: 2017
- Duration: 3'47''


Title: Encruzilhada

- Director: Iuri Nogueira
- Institution: Faculdade Meliés
- Brazil country
- Year: 2017
- Duration: 6'02''

Title: Ma'hai Selk'Nam

- Director: Sebastián Montesinos
- Institution: Gabriela Mistral University
- Country Chile
- Year: 2017
- Duration: 2'41''

Title: My / Yourself

- Director: Rolando Villacura
- Institution: IP Santo Tomás (San Joaquín Headquarters)
- Country Chile
- Year: 2017
- Duration: 4'25''



Anima Latina

Title: Lé Com Cré

- Director: Cassandra Reis
- Institution: University of Sao Paulo
- Brazil country
- Year: 2017
- Duration: 5'43''

Title: We are immigrants (Special Mention short film of school 2018)

- Director: Catalina Matamoros
- Institution: University of Southen California
- Country: Colombia / United States
- Year: 2017
- Duration: 6'

Title: 8 legs

- Directors: Fabricio Rabachim, Gabriel Barbosa, Nicolodi Nichelatti and Leonardo Pietro
- Institution: Faculdade Melies
- Brazil country
- Year: 2018
- Duration: 2'26''

Anima Latina
César Daniel Iezzi
Daniel Lezzi He was born in San Isidro, Buenos Aires in 1964. He has a degree in Biology graduated from the UBA. With extensive experience in the administrative management of Consultores en Medicina Ocupacional SA, 2014 decides to give a creative turn to his professional life.
Passionate of the cinema from always, it begins to work in the specialized web Zone of Animation to develop the commercial area. From 2016 he is the executive producer of ANIMA LATINA, the Latin American Animation Film Festival.

Esteban Ezequiel Dalinger
Esteban Ezequiel Dalinger He was born in Tigre, Buenos Aires in 1983. He is an Image and Sound Designer graduated from the UBA. In recent years his work was focused on the research and dissemination of Latin American animation film
. He is currently the artistic director of ANIMA LATINA, the Latin American Animation Film Festival (Buenos Aires, Argentina), which has been in three editions. Since 2012 he has worked as a producer and programmer of numerous film festivals. He has been a judge and exhibitor at festivals and national and international markets. He runs the Animation Zone website and collaborates as a journalist for various media such as Ultracine and Directors Magazine of DAC (Argentine Cinematographic Directors.) His academic articles have been published by the National University of Villa María de Córdoba and the University of Buenos Aires and he participated with articles in the Moushon Book of Latin American animation and Ultracine's yearbooks.

Anima Latina Anima Latina Anima Latina


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15: 30 hs | How to create an independent film in TIGOBO STUDIOS (France) - Reno Armanet and Flavie Darchen
TIGOBO STUDIOS
Workshop

How to create an independent movie in TIGOBO STUDIOS

Description:
The activity will begin with a case study: Behind the scenes of the creation and independent production of the animated shorts 3D "Sugar Rush" and 2D "INKside".
Headline:
Tigobo Then, the return of live portfolios will be carried out. Bring your portfolio of animation, visual development or conceptual development to be reviewed by Reno and Flavie.
Finally, there will be a recruitment session for TIGOBO STUDIOS projects and for the residence of Creative Production in Cannes.
Reno Armanet and Flavie Darchen - TIGOBO INDEPENDENT STUDIOS (France)
In 2010 they found TIGOBO STUDIOS. With offices in Cannes, Los Angeles and Québec, the studio produces original projects in film, animation and conceptual music.
Both are animators, art directors, animation supervisors and producers. Reno, in turn, is a composer.
They also serve as instructors and speakers in various international institutions: Gobelins School in Paris, Melies, Emca, Gnomon, Calarts Disney, Art Center, Cda, cCn, The Academy, BART Canada, TigoboschoolPRO, TokyoART, Enjmin
TIGOBO STUDIOS http://www.tigoboanimation.com

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TIGOBO INDEPENDENT STUDIOS
TIGOBO INDEPENDENT STUDIOS
TIGOBO INDEPENDENT STUDIOS
16: 00 hs | The digital drawing does not have to be different from the traditional one - Karin Mariel Silbert - Wacom
Workshop

Wacom

Title:

The digital drawing does not have to be different from the traditional

Description:

The workshop is aimed at all those who did not have the opportunity to explore the use of Wacom digitizing tablets where the digital pen is sensitive to the pressure we exert with the hand on the surface, as in traditional art. It is also aimed at users who want to delve deeper into the different personalized settings to adapt the tablet to the way we work. We will make creative games to loosen the raised hand and thus generate little by little the confidence that will take us to create a unique work.

Karin Mariel Silbert
Karin Mariel Silbert Specialty in Painting and Engraving. He participated in the seventh Inter-American Artisan Design Course, sponsored by the OAS, (Organization of the Americans), developed in Brasilia, Brazil. He teaches and demonstrates graphics and digital art for Wacom Technologies, giving lectures and exhibiting the products especially in Companies, Educational Centers and Technology Fairs interacting with attendees encouraging them to use pressure sensitive devices.

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Karin Mariel Silbert
Karin Mariel Silbert
Karin Mariel Silbert
16: 00 hs | Introducing Element Space - Sixth Vowel

Element Space

Conference

Headline:

Introducing Element Space

Description:

Find out how a group of Argentines made a tactical RPG by turns set two hundred years in the future.

► For Image Campus students validate up to 3 CEPPIC points
Eliseo Diego Viola
Eliseo Diego Viola Systems analyst, tool developer and Pipeline designer. Oriundo de Rosario has worked in videogames since the beginning, the needs of the projects took him through different technologies and areas of development, going through VR, AR, Mobile and Desktop. For a matter of knowledge and talent he was always more involved in optimizing the work of the team than working on the game itself, ultimately leading him to design pipelines and workflows as his day to day.
Juan Pablo Chandías
Juan Pablo Chandías Systems Engineer, Sixth Vowel Lead Developer, with 15 years of industry experience and more than 15 titles published on various platforms
Jorge Ranni
Jorge Ranni Entrepreneur, consultant for digital products, specialized in Start-Ups. Co-founder of PaisanosCreando. Producer of Element: Space in Sixth Vowel. He has extensive professional experience in digital marketing, product development, market research and Neurolinguistic Programming (NLP).

To attend this workshop it is necessary to be registered.
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Element Space
Element Space
Element Space

Element Space

17: 30 hs | Master Talk: Production Painting - Yata Andersen

Conferences

Headline:

Magisterial Talk: Production Painting

Description:

The search for the correct "Mood", in the shortest possible time.
In this talk, Yata, renowned illustrator and conceptual artist from Brazil, will tackle the step by step to achieve an image of visual appeal, appropriate to the demands of the project and optimizing production times.

YATA ANDERSEN

Illustrator and Conceptual Artist. He acts in the advertising market, with more than 25 of experience, realizing projects of Concept Art for Games, Cinema and Cartoon 2D and 3D. In 2011, she completed her studies of Digital Painting, Dynamic Sketching and Concept Design at the FZD School of Design, Singapore, a school of Feng Zhu, an artist recognized worldwide for her concepts for films such as Star Wars, Revenge of the Sith, TMNT and Transformers. With Feng, Yata perfected his technique of conception of personages and of scenes, directing years of experience in the advertising market for the cinema of masses. He has worked with Alex Dantas from 2009 on film and television projects, with names like Ivete Sangalo and Ronaldinho Gaúcho, to name a few.
Limited space. Requires pre-registration

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YATA ANDERSEN

18: 00 hs | Flight of mini-drone by Nucleus

Workshop

Headline:

Flight of mini-drone by Nucleus

Description:

I came to see how we piloted a mini-drone throughout the 2018 Nucleus!


To attend this workshop it is necessary to be registered.
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18: 30 hs | Demonstration how to create a fantastic creature? - Cristian Saksida

Concept Art - Saksida

Live

Headline:

Demonstration how to create a fantastic creature?

Description:

The artist will make a live illustration with Photoshop of a fantastic creature, while sharing with the participants the creative process and the explanation of the decisions made in the design.
During this demo, WACOM will make a presentation of equipment.

Concept Art - Cristian
Cristian Saksida
graphic artist, designer and conceptual architecture student. At 16 years, he made vignettes humor on postcards for Telecom-Arnet. He worked on national and international projects: RPG games Z-Man Games Games and Inner Kingdom New York (series Shadowfist, Bushwhackin 'Varmints); cartoon production Patagonik Film Group collaborating in the animated feature "The Ark" as a distance runner; He did illustrations for national magazines (Next Level, Xtreme PC, Unbreakable) and international (Master Player, Combat Cards, Ed Mina, Mexico.); He published its own serial comic strip "Frank & Fluke" in Unbreakable; collaborated in the study of cartoonist Fernando Sendra as colorful and producer of content on the official site "I Matías"; made artwork for sports tables (MKD Kiteboards), advertising (BrandSpot Ad Agency, Johnson & Johnson, Dialogue Advertising). It is one of the founders of architectural NEUHAUS Studio. She currently teaches in concept art and digital art in Image Campus.

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Concept Art - Saksida
Concept Art - Saksida
Concept Art - Saksida
19: 30 hs | Interactive dialogue system development process for Assassin's Creed Odyssey - Pablo Toscano

Conferences

Headline:

Interactive dialogue system development process for Assassin's Creed Odyssey
by Pablo Toscano, Image Campus Graduate and Animation Technical Director, Ubisoft Quebec

Description:

The new installment of the acclaimed Assassin's Creed "Odyssey" offers the possibility that the decisions that the player makes can impact the course and end of the game, thanks to the innovative procedural animation systems.
In this magisterial talk, Pablo Toscano, Technical Director of the animation department of Assassin's Creed Odyssey, will present, among other topics, the behind the scenes of the development of these systems, which allowed the creation of more than thirty hours of interactive dialogues perfectly connected with the game ecosystem.
Do not miss this unique opportunity in Argentina to know the problems and solutions that the development team of Assassin's Creed Odyssey faced, to give life to this experience where each player owns live his own odyssey.

Assassin's Creed Odyssey
Assassin's Creed Odyssey
Paul Toscano

Image Campus graduate and Animation Technical Director, Ubisoft Quebec
He was born in Argentina at 1974. From his youth he discovered his passion for design, architecture and computers.Paul Toscano Image Campus graduate and current professor of artist career 3D of CEGEP de Limoilou in Quebec City, Pablo has his first contact with the production of videogames, working for the 3D department of "elsitio.com".
In the 2003 year and already established in the province of Quebec in Canada, he joined a young Canadian company called Frima Studio, in which he will occupy the position of team leader of the production department 3D.
In this study, among other productions, he will carry out projects for the BBC, the Harry Potter license and for the Cartoon Network channel.
In the 2005 year, taking advantage of the opening of a new Ubisoft studio in Quebec City, he decided to join this company, in the post of team leader of the 3D animation department. Pablo will participate in the production of video games such as Splinter Cell Double Agent, Open Season (Sony Pictures Animation) and TMNT (Imagi Animation Studios).
Finally in the 2008 year, he is promoted to the post of animation technical director, for the wii version of the Prince of Persia license. Throughout his more than ten years of experience as an animation technical director, he has participated in different productions such as Brotherhood, 3, Black Flag, Syndicate and Odyssey of the acclaimed Assassin's Creed license.
Game Credits:
Assassin's Creed: Odyssey (2018) (Technical Directors Ubisoft Quebec)
Assassin's Creed: Syndicate (2015) (Animation Technical Director - Gameplay)
Assassin's Creed: Unity (2014) (Technical Directors Ubisoft Quebec)
Assassin's Creed IV: Black Flag (2013) (Animation Technical Directors)
Assassin's Creed IV: Black Flag - Freedom Cry (2013) (Animation Technical Directors)
Assassin's Creed III (2012) (Animation Technical Director)
Assassin's Creed: Revelations - The Lost Archive (2012) (Additional Technical Animators Ubisoft Québec)
Assassin's Creed: Brotherhood (2011) (Technical Lead Animator)
Assassin's Creed: Revelations (2011) (Additional Technical Animator Ubisoft Québec)
Assassin's Creed: Brotherhood (2010) (Technical Lead Animator)
Prince of Persia: The Forgotten Sands (2010) (Technical Director)
Prince of Persia: The Forgotten Sands (2010) (Technical Animator)
TMNT (2007) (3D Animation Lead)
Tom Clancy's Splinter Cell: Double Agent (2006) (Animators)
Limited space. Requires pre-registration

To attend this Conference it is necessary to be registered.
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Assassin's Creed Odyssey
Assassin's Creed Odyssey
21: 00 hs | Orquesta Coreo en vivo

Orchestra Corear

Music

Headline:

Orquesta Coreo en vivo

Description:

At the end of the day we will enjoy the live show of COREAR, videogame orchestra.
Corear was born with the aim of articulating disparate audiences: the gamer and the traditional symphonic. The orchestra seeks to promote the symphonic culture with live ensembles accompanying the formation of session musicians and providing recording services to different media and audiovisual productions, to integrate the cultural industries of videogames and symphonic music.
Corear works within the framework of the FUNDAV (Argentine Videogame Foundation).


To attend this workshop it is necessary to be registered.
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Orchestra Corear
Orchestra Corear
Orchestra Corear

Sunday 21 Octubre 2018

10: 30 hs | Accreditations

Free admission. With Preregistration, through this link:
Register here


Clearance
11: 00 hs | Applications and Video Games with Augmented Reality - Eduardo Labollita

Augmented Reality

Jam

Headline:

Applications and Video Games with Augmented Reality

Description:

In a shared and interdisciplinary space, a video game will be designed from the Augmented Reality mural with the characters of Image Campus.
It will also share successful experiences of the industry linked different applications with augmented reality: e-commerce, home design, facial filters or content in products and packashing.

Eduardo Martin Labollita
Eduardo Martin Labollita I always programmed in the field of websites and applications. It was only in the 2008 year that I made my first applications with augmented reality. And in 2015 we created Poyo, a company dedicated to the development of applications and products with augmented reality.
I also use other technologies, always learning and without fear of failure.


To attend, it is necessary to be registered.
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Augmented Reality
Augmented Reality
Augmented Reality
11: 00 hs | Print Area 3D

printers 3D

printers 3D

Impresión 3D
Impresión 3D
Impresión 3D

To attend the meeting Core activities need to be registered.
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11: 00 hs | Interactive Area - Virtual Reality

Interactivity

Synopsis:

I came to try different virtual reality experiences with HTC Live, Oculus Rift and Leap Motion!

Nucleo 2014 Nucleo 2014 Nucleo 2014 Nucleo 2014


To attend the meeting Core activities need to be registered.
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11: 00 hs | Cosplay Contest - All day

Conference

Headline:

Cosplay contest

Description:

Free themed cosplay competition!
Colplayers can attend the event both on Friday and Saturday. The winner and award ceremony will be held on Sunday 21 / 10 at 18: 30 hs. The jury will be formed by experienced cosplayers.


To participate you must be registered.
Register here

cosplay
cosplay
cosplay
cosplay
11: 00 hs | Cartoon Jam - Germán Nóbile

Comic books

Jam

Headline:

Cartoon Jam

Description:

Do you have a story that you would like to turn into a story? Would you like to illustrate a story? Do you want to apply everything you learned about comics? Or maybe you want to continue learning about this discipline but in a playful and collaborative way?

Awards:

- 1er. Position: Wacom Bamboo Tip + Wacom merchandise
- 2do. Position: 3D Medal.
- 3er. Position: 3D Medal.

► For Image Campus students validate up to 3 CEPPIC points
Join this JAM!

Germán Nóbile
Illustrator and cartoonist. His credits include the having illustrated the cover of one of the last works by acclaimed writer Alan Moore (Watchmen, V for Vendetta). He has also worked on the graphic novel CALIGULA with Eisner winner David LAPHAM (Stray Bullets) and Screenwriters rising as Justin Jordan (Luther Strode) and Kieron Gillen (Darth Vader, Iron Man). Germán is the creator of Logo Day cartoon and one of its original drivers. actively participates in various conventions, giving talks and demonstrations.

To attend this Conference it is necessary to be registered.
Register here

Comic books
Comic books
Comic books
11: 00 hs | Jam de Manga - Samanta Niz

Jam Manga

Conference

Headline:

Manga Jam

Description:

Do you like Manga drawing? Come to share this jam! where the skills of each participant are combined in a shared and enriching experience.

► For Image Campus students validate up to 3 CEPPIC points
Samanta Niz
Samanta Niz Visual artist, digital illustrator and mangaka. He published his first manga in manga and anime magazine "Komikku" during 2009 and 2010. He participated and won various manga and illustration contests in Argentina and Latin American countries. Work creating pets for business and anime events within the country. In the 2012, was finalist of the international contest of manga organized by Editorial Norma with sleeve "Gary Blood". He won along with his group the manga contest Ymir 2012, where he had his first great publication of the hand of the publishing Larp with his work "Na! Ne? Ni ... love". Being so grateful his work as draftsman and scriptwriter, in the 2013 returned to publish without necessity to participate. He was part of several drawing exhibitions in Argentina and at 2013 he gave a manga workshop at the children's book fair. In 2014 goes to market its first serialized sleeve "somy login game game" under the seal of the publishing Larp, a series that continues publishing. His latest work was published in the 2016 with the planet editorial with the manga "The Sacrifice of Deigamer". He is currently working on new manga.
Awards:

- 1er. Position: Wacom Bamboo Tip + Wacom merchandise
- 2do. Position: 3D Medal.
- 3er. Position: 3D Medal.


To attend this workshop it is necessary to be registered.
Register here

Jam Manga
Jam Manga
Jam Manga
Jam Manga
11: 00 hs | Live Model Jam - Ramiro Cabrera

Jam

Headline:

Live Model Jam

Description:

I came to share a drawing session with a live model!
Drawing with a live model allows the participants to release the line and learn to apply the proportions and understand postures with different complexities, to deepen features and details in the observation.
The "Jam" format facilitates a collaborative learning in which the skills of each participant are combined in a shared and enriching experience.

► For Image Campus students validate up to 3 CEPPIC points

Jam Live Model

Ramiro Cabrera
Ramiro Cabrera Illustrator, concept artist, designer and director of backgrounds and environments. He performed these tasks with the studios: Detuco, Le Cube, Metrovisión, Hook up! Animation (for Disney channel and Cartoon Network), Focus group (for Paka-Paka) Producciones García Ferré (Anteojito magazine). He participated in animated assistance and backgrounds in the feature films "Winnie the pooh ABC", "A film of Eggs" and "Anima Bs. As.". He made backgrounds and videogame concepts for Dedalord, Threemelons and The other guys. Illustrations and set design assistance for the opera "Rigoletto" - G. Verdi (Teatro Colón) 2002 and the play "El Hombre Araña", winner of the ACE 2008 award. From 2006 he works as a teacher of the career of "Realizado Integral de Cartoons" in Image Campus.

To attend, it is necessary to be registered.
Register here

11: 00 hs | Mixed Reality Jam - Damián Turkieh

Reality 360 Argentina

Jam

Headline:

Mixed Reality Jam

Description:

I came to create a collective immersive experience from 360 videos to see in virtual reality viewers in real time.

Reality 360 Argentina

Damian Turkieh
Damian Turkieh Founder and director of Reality 360º Argentina. Pioneer in 360º video and spatial audio in Argentina. He has directed more than 30 VR experiences after working 13 years in film and television as a filmmaker and soundman. He received a Sound and Recording Technician at UNLA, then studied Film Management at the FUC, but found his own way investigating and exploring innovative forms of audiovisual creation.

To attend this Jam it is necessary to be registered in the Event.
Register here

Reality 360 Argentina
Reality 360 Argentina
Reality 360 Argentina
11: 00 hs | Board Games Room - Fabián Martínez Torre - Ludicamente
board games board games
Description:

Come as a family, with friends or just to enjoy a Sunday pure game, with the novelties and traditional games that every year offers us playfully.
You do not need previous knowledge, nor be an expert, the idea is to learn and have fun playing and sharing.

Organizer: Fabián Martinez Torre
Fabian Martinez Torre Argentine, Developer, Designer and Game Tester since 1999. Teacher in different Tertiary Institutes since 2005. Ludôpata Social for a long time, Ludotecario, Ludólogo, Expert in Table Games, Playful Entrepreneur. Diffuser and facilitator of table games. Founder and current Director of Lúdamente. Its current purpose is to be able to incorporate Argentina in the world circuit of table games (Usage and Design). For which it collaborates with the diffusion and training of the history and world news of the matter. It facilitates the discovery of the ludic world of adolescents, youth and adults. In addition to 25 years in the Tourism Industry, Marketing, Management, Sales and blah, blah, blah. Lecturer, Lecturer and panelist in Games of Table Games. Jury of the Young Zarate in his playful version of the 2012. Referring in radio notes, magazines and television. Board of Directors of the TEG Guild for more than six years.

board games board games board games


To attend the meeting Core activities need to be registered.
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11: 00 hs | League of Legends face-to-face tournament

LOL

tournament

Headline:

League of Legends face-to-face tournament

Description:

Free tournament, where you can enjoy an afternoon with friends playing lol or come to watch games live and live!

Requires registration and prior confirmation. Limited Quotas.
RESERVE YOUR PLACE HERE

Tournament by Juan Manuel "Rizum" García and Carolina Anahí "Ojos de Tiramisú" Galloso.

Juan Manuel Rizum Garcíal
Juan Manuel "Rizum" García
Tournament organizer, general coordinator in Liga Fox Redragon, Manager of 44 Seconds eSports, coordinator of competitions in DEVA eSports.

Eyes of Tiramisu
Eyes of Tiramisu
Tournament organizer. CEO of a tournament organization. Tournament coordinator.





Requires registration and prior confirmation. Limited Quotas.
RESERVE YOUR PLACE HERE

11: 00 hs. | Testing of Games incubated by Inca Games

Inca Games - Play Testing

Play Testing

Headline:

Testing of Games incubated by Inca Games

Inca Games

Ceppic

► For Image Campus students validate up to 5 CEPPIC points

Tango: The adventure game

Set in a Buenos Aires from the 1930 decade, Tango: The Adventure Game tells an original story based on the most famous singer, author and actor in the history of Argentine Tango. The Point & Click adventure portrays in detail the dynamic music, dance, cinematography and lifestyle of Buenos Aires and Argentina during this important point of its history, through its humorous narrative, puzzles and an iconic soundtrack.

Tango: The adventure game
Tango: The adventure game
Tango: The adventure game

Tango



Shadow Brawlers

Shadow Brawlers is a party game where players take control of adorable ninjas who attack from the shadows. In order to surprise and defeat our opponents, we hide in the background and wait for the right moment to jump over the other players. The animations and the design accompany this dynamic game from a minimalist aesthetic that invites us to stealth and dexterity.

Shadow BrawlersShadow Brawlers
Shadow BrawlersShadow Brawlers
Shadow BrawlersShadow Brawlers

To attend, it is necessary to be registered for the Event.
Register here

11: 00 hs. | Testing Element Space - Sixth Vowel

Element Space

Play Testing

Headline:

Test Element Space

Description:

Element: Space is a turn-based tactical RPG set two hundred years in the future. You will step into the shoes of Captain Christopher Pietham and lead your crew in the fight against Tempest, a clandestine terrorist network that is wreaking havoc in the galaxy.

CEPPIC

Sixth Vowel

► For Image Campus students validate up to 5 CEPPIC points

To attend, it is necessary to be registered for the Event.
Register here

Element SpaceElement Space
Element SpaceElement Space
Element SpaceElement Space
14: 00 hs | Pixologic Zbrush Olympiad
TournamentWorkshop
Headline:

Pixologic Zbrush Olympiad

DESCRIPTION:

Pixologic Zbrush is the worldwide standard software for 3D modeling. Used by thousands of studies for the creation of characters for Videogames, movies, shorts or advertising. Come and participate in a modeling tournament, under themes not yet revealed and with a time limit! A select group of Image Campus faculty will officiate judges to determine the winner at each stage.

Ceppic

Zbrush

Awards:

- 1er. Position: Wacom Tablet CTL4100 Intuos Basic Small
- 2do. Position: 3D Medal.
- 3er. Position: 3D Medal.

ANIMATE, THE IMPORTANT IS TO HAPPEN IT, TO KNOW PEOPLE, TO PRACTICE AND HAVE FUN.

Tournament Tournament Tournament



To attend the meeting Core activities need to be registered.
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15: 00 hs | Conceptual Drawing Tournament

Workshop

Headline:

Conceptual Drawing Tournament

Description:

Based on the themes assigned and drawn at the time, participants must develop proposals in a limited period of time (10 minutes) using free, traditional and digital techniques. Through qualifying rounds, the development of each new theme will classify the round of 16, quarterfinals, semifinals and final.

Awards:

- 1er. Position: Professional drawing board and medal 3D
- 2do. position: Drawing materials and 3D medal.
- 3er. Position: 3D Medal.
The best drawings will be exhibited in the Classroom Workshop.

Moderators and Jury:

Angel Tremosa - Jorge Cuéllar Rendón - Walter Lazzari and Juan Manuel Esteva.

JORGE CUÉLLAR RENDÓN
Jorge CuellarProfessional artist passionate for the direction of art, Illustration, Animation and Design of personages for projects of Cartoons, Motion Graphics, publicity and Videogames. Graduate of the races: "Integral Cartoons" (2009) and "Motion Graphics" (2011) of the Institute Image Campus, Buenos Aires. Producer, Director of Animation and Rigging of the short film Graduation "CAT OUT" that was selected to be exhibited in the most important festivals of the animated industry as: "Annecy - France", "Anima mundi - Brazil", "Pisaf - Korea" and "I want to Animarte - Argentina". He participated in the Direction and general realization of animated short films for Mtv, Plaza Sésamo, singer Cau Bornes, Coca cola and Comedy Central. Animator of characters for the series: "Doodlebops" by Disney Channel, "Tincho" and "Vuelta por el Universo" by Pakapaka and animated intros of: fiction "Graduates" by Telefe and the film "Copito de Nieve" for Filmax - Spain . Game Artist for the "Mittens - Metrogames Disney", "Doki - Discovery Kids" and "Toys Alive - Tiny Bytes" games. Art Director for the animated series 3D: "Juan y Yastay" and "Major and Minor" of Bujos studio for TDA. He is currently coordinator and professor of the specialization course in "Techniques of Animation, Design and Illustration" in Image Campus.
Walter Lazzari
Walter LazzariProfessional 2D and Cut-Out professional character animator. I work for different prestigious studios such as: Hook Up, Indiecito SA, Fort Music, Illusion Studios, Bujos, among others. He worked as a character animator for advertising, cinema and television series, forming part of the animation area in films such as "Martín Fierro, an animated adventure", "A film of eggs", "Boogie the oily"; Series such as "The Ship of Omi", "Doodlebops", "Bondiband" For the channels Disney XD and Disney Junior. He directed a winning series of a contest for the INCAA called "Martin and Terry" He made Storyboards for the winning series of a contest for the INCAA called "Historias Chicas". He currently works as a Freelance Animator, Teacher and Coordinator of the career of "Integral Cartographer" and "Animation Techniques, Design and Illustration" at Image Campus.
Juan Manuel Esteva
Juan Manuel EstevaProfessional animator 3D and 2D digital and Cut-Out. Graduate of the "Integral Cartoons" career of Image Campus at 2009. He was co-scriptwriter and fund artist for the short film "CAT OUT", which was selected to exhibit at the most important festivals of the animated industry such as "Annecy - France", "Anima mundi - Brazil" And "I want to Animarte - Argentina". He has worked in feature films such as "Jungle Tales", "Anida and the Floating Circus", "Omission", "Hugo, Paco, Luis and three pink girls"; Animated television series such as "Tincho" and "Ich", and projects for MTV, Coca Cola, Le Cube, Comedy Central, Sesame Street. He currently works as a coordinator of the career of "Integral Cartoons Director" and teacher of the same and of the career of "Production of Graphics 3d and Animation for Cinema".
Angel Tremosa
Angel Tremosa
Age: 31 years
Storyboard Artist, pre-production, graphic designer, animator and illustrator. 2010 - designer, illustrator and animator for video games - Company IPARK. 2011 - Working in the department of Storyboard - Metegol film. 2016 - Teacher in the subjects of drawing for animation and Storyboard - IMAGE Campus. He currently works freelance at national and international level.
► For Image Campus students validate up to 3 CEPPIC points

To attend, it is necessary to be registered for the Event.
Register here

18: 00 hs | Testing De Luxe with Pedro Saborido
Testing Show
Description:

Testing De Luxe with Pedro Saborido

A test experience of development games, test script demonstration and guided play testing with a luxury guest: Pedro Saborido.
Guest: Pedro Saborido
Pedro Saborido Born in Gerli, he is a scriptwriter, producer and director of television and film. I work with Omar Quiroga on Radio Miter and as writers of Tato Bores. He did the same in Delikatessen with Horacio Fontova, he was then screenwriter and producer of Todo x 2 pesos. For 12 years together with Diego Capusotto he has "Peter Capusotto and his videos". He has written several books, among them, A History of Football and A History of Peronism, early appearance. He is a boyfriend of twenty-five years with Marlene, with whom he has two children, Dante and Sofia.
Coordinates: Pablo Palacios
Paul is a student of play; having taken courses at MIT and Iversity; Ludólogo and Ludotecario.
Today works teaching at Image Campus and Director General of journalistic medium Colosseum, dedicated to gaming and subculture in general, share interests who form the body of the same.
Testing
Testing
Testing
19: 00 hs | Presentation of Ludotecnia - Jorge Crowe

Jorge Crowe

Live

Headline:

Presentation of Ludotecnia

Description:

As the closing of the Fifth Encuentro Núcleo we will enjoy the presentation of Ludotecnia, a live audiovisual set by j.crowe

Ludotechnics

It is a live audiovisual presentation based fundamentally on the use of toys and figures. Electromechanical elements, lamps and other devices are sequenced and controlled, being at the same time part of the musical construction and the visual setting. Low-cost security cameras capture actions on the table, allowing the public to participate in what is happening on the "stage". Mutant reptiles, robots, toy soldiers, dinosaurs, are the characters in this story in which film genres collide and merge. Ludotecnia is a humble tribute to the VHS generation and the Saturday afternoon television movies, full of stop-moth creatures, mad scientists, superpowers and alien invasions.

See Teaser: https://www.youtube.com/watch?v=zClWpDyWEqE

Ludotecnia has been presented, among others, at the following festivals and events:

● Museum of Modern Art of Medellín (Medellín - Colombia - 2017)
● Planetario de Bogotá (Bogotá - Colombia - 2017)
● Maker Culture Festival - Red Bull Station (São Paulo - Brazil -2016)
● Sónar BA 2016 (Buenos Aires, Argentina 2016)
● VIDEOSONICA Festival (Cali, Colombia -2015)
● Festival Listen - MAMBA (Buenos Aires, Argentina - 2015 / 16)
● FACTO - Festival of sound artifacts (Mexico City - Mexico - 2014)
● Gambiólogos 2.0 (Belo Horizonte, Brazil - 2014)
● International Festival of the Image (Manizales, Colombia - 2014)

To attend, it is necessary to be registered for the Event.
Register here

Jorge Crowe
Jorge Crowe
Jorge Crowe
20.00 hs | Cosplay Contest Award

Conference

Headline:

Cosplay contest

Description:

Announcement and award of the winner of the Cosplay contest by the jury.

cosplay
cosplay
cosplay
cosplay
20: 30 hs | Awards and closing of the event
Headline:

Awards and closing of the event

Description:

- Delivery of tournament awards for tournaments and competitions held during the meeting.
- Presentation of the international jury for the 2018 Core Competition
- Closing of the Meeting


To attend the meeting Core activities need to be registered.
Register here

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