Wednesday 19:22 p.m. to 10:13 p.m. and Saturday XNUMX:XNUMX a.m. to XNUMX:XNUMX p.m.
It is recommended to have knowledge of 3D modeling and / or VFX, and have experience in the development of projects in the area.
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Currently the VFX Coordination role is highly required in the industry, always eager to add new professionals with the ability to command a project from start to finish, and translate it into a high quality product for the market. In this course, you will learn the essential skills to perform this role successfully.
What do you learn?
The objective of the journey is to enter into coordination for VFX effectively, based on the workflow of large studios and companies. The Coordination and Leadership role is essential in production for a project to develop safely, neatly and dynamically. The pillars of this training will therefore be: to enhance the communication function and promote the agility of the tasks.
With the progress of the classes, the students will address challenges related to the organization of teams, the synergy of joint work with artists and various content creators, together with the generation of a functional workflow for 3D and VFX projects that the Industry demands. .
- Project management and production from conception to launch.
- Roles of the professionals involved in the production process.
- Digital tools that allow us a more efficient production process.
- Planning, Timing and deliveries in a professional environment.
- Instruments of communication with the team.
- Deal with clients / agencies.
Introduction to VFX coordination and assistance.
Coordination - Workflow - Management Software.
Follow-up and Practice.
An evaluation at the end of each module.
Assembling the Equipment:
A project will be proposed for the students to assemble the work teams until the final project is delivered.
The teams will have to put together the estimated timing, by VFX / 3D areas.
Main tools and software to use in VFX Coordination
Areas where our graduates work
3D and VFX
Join the Image community
Networking and teamwork will allow you to meet professionals and students from various disciplines that are part of the ecosystem of the video game industry. Image is the ideal space to generate opportunities and relationships that enhance your professional future.
Companies are looking for you
Image Campus is connected to a robust network of
companies that seek and value the academic quality of our students and graduates. Be part of the Image community and apply to your next challenge.
Professionals who collaborate in the design of the study plan
Animation producer with more than 15 years of experience in the audiovisual labor market. Graduated from CIEVYC in 2006 and Director of Photography at SICA are the pillars of her academic training. He started as a post-production assistant due to the proximity to an editing room serving as an editing assistant. He worked for two years as a post-production assistant at Puenzo Hnos. And then turned to VFX and 3D production, a path he has chosen to date.
He worked for two years at Nomad VFX and then at Gizmo Animation where he finished training
her profile as a producer and coordinator of 3D and VFX for five years. He did projects for the production company Sinema and worked until mid-2021 in the VR part of 3dar, in a short film for Oculus with two chapters. He currently works as Bidder producer at 1stave BA, in charge of the production design and quotation of the post-production and animation projects that come to the production company.
The Image Campus Extension and Professional Practice Center proposes simultaneous activities to the completion of this Path that complete your training.
Image Campus students have a world-class educational platform Blackboard Ultra to see the recordings of online classes again, deliver TPs, check attendance, course schedules, qualifications, internal communication, forums and consultations, among many other benefits.
For a high quality live streaming experience, they will access the Zoom Premium platform, embedded in Blackboard.
Infrastructure and Technological Resources
In a building environment specially designed for our activity, all our classrooms are equipped with state-of-the-art computers. One PC per student with all the software required for each course.