Art, Animation and Video Games
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CEPPIC - Extension and Internship Center Image Campus

CEPPIC - Educational Quality

The Center structures training extension programs and industry mentoring for our students, as well as talks, workshops and other events open to the community. Image Campus is, since 2000, a community meeting place for videogame developers, animators, artists and producers. Our training plan for production has made Image Campus a leading institution in the professional integration of students and graduates nationally and internationally.

El CEPPIC Power, update and monitor these professional extension activities to make them dialogue and integrate them into each student's educational transit.

CICIC - Image Campus Research and Training Center

CICIC - Educational Quality

Our disciplines, in constant reconfiguration, require an update only possible from lines of research, discussion forums, international exchanges, interdisciplinary approaches and systematization of productive experiences, that Image Campus, through CICIC, Propitious, dynamic and powerful.

The Center also develops actions and programs of pedagogical training for teachers and professionals who integrate our careers, courses, courses and in-company training designs.

Continuing Education

The concept of Continuing Education Campus proposed by Image through their educational paths questions the limits of the various disciplines and allows students to start, professionalize and specialize in their respective careers. The routes offered are based on technological innovation, creativity and specialization. Instruments provide participants, attitudes and knowledge necessary to meet the demands of the professional world, providing them with conceptual tools, techniques and research.
With the Lifelong Learning, Image Campus manages to enhance the training of students to facilitate their access to the labor market, improve their position or assume future leadership roles in the industries of the sector.
Our teachers, with leading positions in major companies are major players in the market. Provide links and a variety of experiences, methodologies and languages, both technical and creative.
Our students are aimed to find their own creative language, using technical and methodological tools taught at Image Campus, becoming new entrepreneurs or leaders of projects that redefine the cultural landscape of the XXI century and are projected as tastemakers and key players in the aesthetic of this.

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