Friday, October 20 2017 00: 40

Storyframe Design for Movie and Video Game Scenes by Yata Andersen

Yata Andersen 2016

Yata conference Andersen, Illustrator and Conceptual Artist, Salvador, Bahia - Brazil
Days: Friday 3 2017 November
Schedule: 12: 00 hs.
Language of the Conference: Portuguese
Location: ENERC - National School of Experimentation and Filmmaking (Moreno 1199, CABA - at 50 meters from Image Campus!)
► Conference Yata Andersen, Illustrator and Conceptual Artist, Salvador, Bahia - Brazil, present in the Event Core 2017!

Synopsis
  • IP Development: Time, technology, energy sources and problems.
  • The role of the stage as storyteller.
  • Visual development and cognition: The scenario depending on the character or concept of the scene.
  • Design elements for the emotional response.
  • Shot Design visual and pipeline experience: composition, layout, light, framing and color.
YATA ANDERSEN

Yata Andersen
Conceptual artist and illustrator, Salvador, Bahia - Brazil
Illustrator and Conceptual Artist. He acts in the advertising market, with more than 25 of experience, realizing projects of Concept Art for Games, Cinema and Cartoon 2D and 3D. In 2011, she completed her studies of Digital Painting, Dynamic Sketching and Concept Design at the FZD School of Design, Singapore, a school of Feng Zhu, an artist recognized worldwide for her concepts for films such as Star Wars, Revenge of the Sith, TMNT and Transformers. With Feng, Yata perfected his technique of conception of personages and of scenes, directing years of experience in the advertising market for the cinema of masses. He has worked with Alex Dantas from 2009 on film and television projects, with names like Ivete Sangalo and Ronaldinho Gaúcho, to name a few.
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