Saturday, November 19 2016 14: 36

"Present and future of the Procedural Animation»

Paul Toscano 2016

Paul Toscano conference, Technical Director of Animation, Ubisoft Quebec
Days: Saturday 19 2016 November
Schedule: 19: 00 hs.
Location: Image Campus Auditorium, CABA

Synopsis

more realistic and connected characters.
The amount of animations used by the characters in video games continues to grow exponentially. The creation of increasingly realistic and connected to the virtual animation systems are beginning to change, looking increasingly procedural and dynamic alternatives that make us dream of a future where animation video games will be a mix of art, robotics and artificial intelligence.

Topics to be presented
  • Understand the limitations of the current animation games
  • AI (Artificial Intelligence) and animation NPC (non-playable)
  • Environments and intelligent detection reactions
  • Robotic mechanisms and games
  • Traditional transition and procedural animation game
  • Evolution of animators in the gameplay
Paul Toscano

Paul Toscano
Animation Technical Director, Ubisoft Quebec
Born in Argentina and living in Canada since 2003, from an early age became interested in design, architecture and computers. He studied Animation at Image Campus 3D graduating in the year 2002. His first contact with video game production started in Argentina, while working for the Department of the company 3D Sitio.com. Later in 2003 and already settled in Canada, Paul joined as Head of Development 3D a then young company called Frima Studio. He produced content production for TV and video games. In 2005 and taking advantage of the opening of a Ubisoft studio in Quebec City, he joined the team of the company as an animator. Among his accomplishments, are Rainbow Six (Critical hour), Splinter Cell (Double Agent) and several other titles. In 2008 he was appointed as Technical Director of Animation; he completed his role as such in the production of the Wii version of the game Prince of Persia "Forgotten Sands". After this project, he began collaborating with Ubisoft Montreal who were working with the Assassin's Creed games: Participated in AC Brotherhood, AC3, AC Black Flag and the latest released version AC Syndicate, led by studio located in Quebec City.

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