Paul Toscano conference, Technical Director of Animation, Ubisoft Quebec at Image Campus
The transition between cinematics and gameplay can be a great challenge. Make a transition is fairly simple, but one that combines realization, gameplay and immersion, is quite a technical and visual puzzles. In this presentation, we will learn how to mix these two universes ever closer, anticipating situations and creating production recipes that will allow us to unify the gaming experience without despair in the attempt.
Topics to be presented
- Seamless Seamless In Out Vs.
- Transition pose match
- Blending unrealistic
- Camera issues
- Management of NPC behaviors (Non-playable characters)