Thursday, November 17 2016 14: 17

Assassin's Creed Syndicate "Playing at the boundary between the cinematics and gameplay"

Paul Toscano 2016

Paul Toscano conference, Technical Director of Animation, Ubisoft Quebec at Image Campus
Days: Friday 18 2016 November
Schedule: 19: 30 hs.
Location: Image Campus Auditorium, CABA

Synopsis

The transition between cinematics and gameplay can be a great challenge. Make a transition is fairly simple, but one that combines realization, gameplay and immersion, is quite a technical and visual puzzles. In this presentation, we will learn how to mix these two universes ever closer, anticipating situations and creating production recipes that will allow us to unify the gaming experience without despair in the attempt.

Topics to be presented
  • Seamless Seamless In Out Vs.
  • Transition pose match
  • Blending unrealistic
  • Camera issues
  • Management of NPC behaviors (Non-playable characters)
Paul Toscano

Paul Toscano
Animation Technical Director, Ubisoft Quebec
Born in Argentina and living in Canada since 2003, from an early age became interested in design, architecture and computers. He studied Animation at Image Campus 3D graduating in the year 2002. His first contact with video game production started in Argentina, while working for the Department of the company 3D Sitio.com. Later in 2003 and already settled in Canada, Paul joined as Head of Development 3D a then young company called Frima Studio. He produced content production for TV and video games. In 2005 and taking advantage of the opening of a Ubisoft studio in Quebec City, he joined the team of the company as an animator. Among his accomplishments, are Rainbow Six (Critical hour), Splinter Cell (Double Agent) and several other titles. In 2008 he was appointed as Technical Director of Animation; he completed his role as such in the production of the Wii version of the game Prince of Persia "Forgotten Sands". After this project, he began collaborating with Ubisoft Montreal who were working with the Assassin's Creed games: Participated in AC Brotherhood, AC3, AC Black Flag and the latest released version AC Syndicate, led by studio located in Quebec City.
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