Art, Animation and Video Games
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Superior Technician in Game Development

Official title National Validity - Res. No. 172 / 16 SSPLINED
Ministry of Education - DGEGP


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Duration: 3 years.
Start Date: March 2020
Submitted or days: Monday to Friday
(20 hours. Weekly clock)
Morning shift: from 09: 00 to 13: 00 hs.
Late shift: from 14: 00 to 18: 00 hs.

Learn how to develop games. Game development covers various areas: game design, art and 2D 3D, audio, programming, production and project management, among others. In this race you will learn to develop games fully, especializándote in the programming area.

What do you learn?
What do you learn
  • Programming, from scratch to advanced aspects, using different languages ​​and focusing mainly on C ++ and C #, two of the most commonly used to program video games.
  • Game development, understanding and composing parts: gameplay, artificial intelligence, user interface, among others.
  • conceptual design video games, comprising aspects of different genres and dissecting its basic elements to generate new mechanics, analyze and polish them.
  • Writing creative design documents and scripts using standard building used today in the video game industry.
  • Narrative concepts for creating stories, characters and worlds.
  • Communication of ideas and promote playful interaction, creative and artistic to achieve a production that reflects aesthetic criteria and innovation and encourages audiences in creative processes comprising action.
  • Level editing and creation of assets 2D and 3D to liven up the game.
  • Understanding of the processes of professional work and the different roles in game development, to train you in interacting with conceptual artists, illustrators, modelers, animators, sound designers and musicians, among others.
  • Prototyping game in order to test ideas and analyze feasibility of a project.
  • Graphics programming 2D engines and 3D to assemble all the components of a video game.
  • Using different tools and technologies to create video games for multiple platforms (PC, smartphones and tablets, web, etc.).
  • Networks and networking concepts for creating multiplayer games.
  • Artificial intelligence algorithms and implementation to liven enemies, NPCs and other characters in the game.
  • Planning schemes sustainable business and development of proposals for the production of a video game.
  • Management and administration of projects at different stages of production, from its inception to its publication and marketing.
Software to Use
Unity, Unreal Engine, Microsoft Visual Studio, Adobe Photoshop, Adobe Illustrator, Autodesk 3ds Max, Audiokinetic Wwise, DirectX SDK, Android SDK, among others.


Secondary title.

Graduate Profile

Graduate Profile

Studying Tertiary Race Game Development, lets you work in producing or own projects as:

  • Gameplay programmer
  • Programmer tools and technologies
  • Programmer specific tools (Unity, etc.)
  • QA Analyst / Tester game
  • Project Manager
  • Game Designer
TO RECEIVE YOU MUST APPROVE A FINAL CAREER WORK: a group production of a videogame, integrating all the knowledge acquired in the career, which will serve as a letter of introduction in the workplace.

Employment Center

Image Campus has a EMPLOYMENT CENTER where he publishes periodically JOB SEARCHES requested by the most important companies in this industry. We also have a system INTERNSHIP in companies targeting the most advanced students of the race.


  • Can I work in other disciplines?

    If in professional areas such as software development, applications and databases, among others.

  • Are there national industries with employment opportunities?

    If, in Argentina, the video game industry has grown exponentially in recent years. QB9, Globant's, Dedalord Games, Quake Games, NGD, Red Katana, Okam Studios, Willdom, Widow Games, Vostu and Gameloft among other Production develop video games for different platforms, for internal and external market.

  • And internationally?

    It is also a source of opportunities. Acquired knowledge and skills, our graduates qualified to enter large international studios and production of video games, among others.

  • Can I work independently?

    Yes, because our students graduate with strong knowledge of the labor market and its projection, production lines, costs and business planning. This comprehensive view enables them to undertake their own projects. To cite an example, the production Dedalord Games, creator of Running Fred, is made up of graduates and professors of Image Campus (Juan Pablo Bettini, Julian Callens, Diego Ruiz. See testimonials)

Employment Center

Image Campus has a Employment Center where he publishes periodically JOB SEARCHES requested by the most important companies in this industry. We also have a system INTERNSHIP in companies targeting the most advanced students of the race.




  • Does the title is official?

    Yes. Official Resolution Number Res. No. 172 / 16 SSPLINED - Ministry of Education - DGEGP

  • Who is it for?

    A recent high school graduates who wish to create and schedule games on different platforms. A student careers related to Programming.

  • Can I take first year if I matters of secondary (high school)?

    Yes. You can take the first semester and complete the partial ones but as a conditional student until the month of July.

  • What happens if I do not pass any of the subjects I owe from the middle level?

    You will be free, but once your academic situation has been regularized, you will be able to resume the course taken in the instance in which you were free.

  • What are the entry requirements?

    Pay annual tuition and present the secondary title, along with the rest of the documentation (Detail in response 8).

  • What documentation do I have to submit?

    - Original and photocopy of the DNI
    - Photocopy of Certificate of Studies Legalized standard level (secondary) *
    - 2 4 Photos carnet x 4
    - Suitable medical

  • For registration, should I appear at Image Campus?

    You can manage your registration in person or remotely. In this case, you must complete the vacancy reservation request with your information (link) and pay the registration via bank deposit or electronic transfer.

  • If I have good basic math and programming, I can do I register?

    Yes. But, but once registered, you will reinforce your knowledge through free online courses in our virtual platform leveling.

  • Still not finished high school, I can start studying something related, to serve me for the race?

    Training paths:
    Programming language Games
    Game Design

  • Is the Technique dictated in online mode?

    No, only in face-to-face mode.

  • Do they approve approved subjects in other institutions?

    Only materials which have been approved in other institutions or universities incorporated into the official teaching homologated.

  • What are the requirements for foreign students?

    - Original and Photocopy of Passport or Document (1ra and 2da sheet)
    - Original and Photocopy of the Certificate of Secondary Studies, legalized and apostilled in the country of issue of the degree and validated by the Dept. of
    Interjurisdictional Relations of the Ministry of Education, Science and Technology of the Argentine Nation.
    - 2 4 Photos carnet x 4
    - Medical certificate
    - Certificate of lack of criminal background issued in the country of the last 5 years of residence
    - Lack Certificate of Criminal Record issued in Argentina

  • My high school diploma, is it valid if it was issued abroad?

    the overall validity of the title is credited if studied in any of these countries:
    Bolivia, Brazil, Colombia, Chile, Ecuador, Spain, Italy, Mexico, Paraguay, Peru, Uruguay, Venezuela.
    Extra graduates Mercosur countries should pay the following matters:
    HISTORY 1ro - 2do - 3ro
    CIVIC EDUCATION 1ro - 2do



  • Games History
  • Gender analysis
  • Introduction to Contemporary Aesthetics
  • Programming Fundamentals
  • Narrative
  • Principles of Data Processing System


  • Conceptual Design Workshop Games
  • Art Workshop 2D for Games
  • Algebra
  • Professional I practice: Game Development I
  • programming I


  • Professional Practice II: Game Development II
  • programming II
  • Graphics Programming I
  • Art Workshop 3D for Games
  • Design Levels


  • Graphics Programming II
  • Screenplay Video Game
  • Legal and Commercial
  • Professional Practice III: Game Development III
  • Game Development for Mobile Devices


  • Graphics Programming III
  • Professional Practice IV: Project Management
  • Introduction to Design Audio
  • Physics
  • Internet Game Development


  • Practice V: Video Production
  • Business Planning
  • Programming Multiplayer Games
  • Artificial Intelligence
Pre-registration Online
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Informative talks
Student Work

See full gallery

Careers and Related Courses
Infrastructure and Resources
  • Classrooms equipped with the latest technology.
  • One PC per student, with the software required for that submitted.
  • Projectors and screens to follow the instructions and teachers.
  • Classroom Workshop with an animation board, a computer and a Wacom tablet per student.
  • Materials for illustration and animation, Wacom tablets, scanners and sound.
  • New Technological Resources available to our students and teachers: Virtual Reality Experiences, with the new Oculus Cristal Cove, HTC Vive, Leap Motion, Eye Tracker (Virtual Reality experiences); Ultimaker 2 + and Makerbot in their Replicator model, which will be available to all students of Image Campus to materialize the 3D prototypes they develop; Motion Capture (new Motion Capture system) and Video Game Consoles (PlayStation 4 among others).
  • The Virtual Classroom (online platform) will support your daily physical working: you will find study materials uploaded by teachers, evaluations items to raise TPs, qualifications, educational quality surveys.
  • Audience. Cafeteria.
  • Wi-fi throughout the school.
Design Content

Education Management

Area Educational Campus Image Management

Our curriculum, developed in collaboration with companies and leading professionals from the main creative industries are the most recognized in the areas of Design, Animation 2D and 3D, Video Games, Programming and Applied Development.

Companies and / or professionals who helped design the curriculum
Diego Ruiz
Diego G. Ruiz
Information Systems Engineer (UTN) and one of the owners of Dedalord Games (Psychoban, Falling Fred, Fred Running). He has extensive experience in the video game industry. Previously he was Lead Programmer at Three Melons, he worked in the Argentine study Games and Web and the subsidiary in Buenos Aires Gameloft, the French company leader in mobile games. He joined Image Campus in 2003, and since then designs and maintains updated the curriculum of the career Senior Technician in Game Development, which is technical coordinator. He is the author of the book "C ++ Object Oriented Programming" and "C # Total Programmer's Guide" MP Ediciones. He has collaborated in the magazines ".code" and "Power Users" with articles about game programming.
Sergio Baretto
Sergio Baretto Graduated from the fourth class of game developers of Image Campus, Sergio has worked in the audiovisual industry in areas of game development and software programming. Work with various programming languages ​​and tools, oriented to multiplatform development. In 2011 rejoined Image Campus as a teacher and since then specializes in training for both students with programming skills who want training in specific tools and platforms, and those who, without prior knowledge, want to enter the world of game programming. At the same time, enables professional groups of important local producers of video games, in content as these companies regularly hire in Image Campus. Sergio is one of the first "Unity Certified Developers" from Argentina, having completed its certification at Unity offices in San Francisco during its launch in GDC2016.
Martin Romero
Martin Romero
As Designer and Producer Martin capitalizes over 12 years of experience in the game development industry. He worked for clients such as EA Sports, Sony, Cartoon Network, Disney, Nickelodeon, Atari, Dreamworks, Chilingo, Playdom, Autodesk. He has designed and created games for web, PC, Mobile, PS2, PS3, 360 Xbox and Nintendo Wii; social games, advergames, serious and Gamification games. As a teacher of Image Campus way generations of game developers since 2003. Leader of the Summer Lab Project, a joint experience between teachers and students of Image Campus where today games for Android can be downloaded for free at Google Play Store is fully developed.
Daniel Brenner
Daniel Brenner
He serves as professor of Image Campus since 2009, subjects Programming II and III, Graphics Programming I, II and III, Programming and Scheduling Games Multigujador mobile games.
It is dedicated to the development of software and hardware in a wide range of technologies, such as C / C ++, DirectX, OpenGL, PHP, JavaScript.
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