Higher Technician in
Game Development
Images of student games. Credits: Adam Sosinski, Alejandro Abecasis, Diego Granados, Emiliano Laiño, Enzo Brizuela, Erik Hack, Facundo Martín De Paul De'Aurelli, Federico van Gelderen, Felipe Cittadino, Florencia Tassara, Franco Vega, Gaspar Nuñez, Gisela Argento, Ignacio Mosconi, Iván Fernandez , Jessica Jiménez Molina, Joaquin Gonzales Quezada, Josué Borghi, Juan Schweizer, Leo Perugini, Leonardo Fernandez, Leonel Sisterna Micuzzi, Leonel Suarez, Leticia Pak, Lucia Criscuolo, Lucia Martin, Luciano Novak, Luis Molina, María Bianco, Mariano Martinez, Martín Monterrosa, Martín Zguros, Matías Pilotto, Matías Ruiz Torres, Matias Yudica Bartels, Nahuel Retamoso, Nicolás Requena, Octavio Elia, Pedro Provenzano, Santiago Ibarra, Sebastián Avena, Tomás Carceglia, Tomás Mugetti.
Technique
Superior in
Development of
Videogames

Type

Duration

Home
2021

Requirements
Secondary

Certified
endorsed by
Ministry of
Education

Type

Duration

Home

Requirements

Certified
Gaming school leader
en innovation
y academic excellence.
Of our students
they are working
in the industry.
Of our students are recommended by graduates and industry professionals.
What do you learn?
Program
This is the most important aspect of the degree (75% of the subjects) and will allow you to specialize in various areas of programming such as gameplay, graphic engines (Unity, Unreal Engine), networking, artificial intelligence, virtual reality, augmented reality, testing, among other.
In this technical course you will learn the programming languages that are used today in video game development, also taking you the experience of teachers who work in this industry and who will teach you about good practices when creating code, to carry out a job professional.
You will focus not only on tools but also on understanding lower-level aspects to understand how they work and achieve greater versatility as a developer, which is a key requirement for this role.
Game Design and Production
Learn about conceptual design to broaden your criteria when making decisions about each project and share views on narrative, mechanics or gameplay, in a critical and justified way.
Art and Audiovisual
You will prototype and see quick results, understanding how to integrate visual and sound pieces.
Main software and programming languages to use
Main software and programming languages to use

The difference is in knowing how to do
Our graduates make a difference because they develop and produce one video game per year of study, together with students from other careers, simulating a real professional practice environment.
Upon graduation, this know-how will allow you to exhibit a solid personal portfolio, to stand out and show your potential, a key competitive advantage to enter the industry or undertake your own projects. Look at some of the productions made by students during the career.
Companies where our graduates work
Send us your question
Curriculum
- Games History
- Gender analysis
- Introduction to contemporary aesthetics
- Programming Fundamentals
- Narrative
- Systems principles
- Data processing
- Game Concept Design Workshop
- 2D art workshop for video games
- Algebra
- Professional Practice I: Video Game Development I
- Program
- Professional Practice II: Video Game Development II
- programming II
- Graphics Programming I
- 3D art workshop for video games
- Level design
- Graphics Programming II
- Screenplay Video Game
- Legal and commercial
- Professional Practice III: Video Game Development III
- Game development for mobile devices
- Graphics Programming III
- Professional Practice IV: Project Management
- Introduction to audio design
- Physics
- Development of video games for the internet
- Professional Practice V: Video Game Production
- Business Planning
- Video game programming
- Multiplayer
- Artificial intelligence
Areas where our graduates work

Video Game Programming

mobile Apps

Augmented Reality

Virtual reality

QA Testing

Software programming

Tool Programming

Graphic programming
Works of our students
