Superior Technician in Art and Animation for Video Games

Images of student games. Credits:  Santiago Ibarra, Elía Octavio, Mercedes Albinati, Sardar Uriel, Lautaro Mosquera, Patricio Di Lauro, Gonzalo Barrionuevo, Francisco Gallino, Sebastián Roa, José Ernesto Gómez, Gregorio Gómez, Francisco Brito Evans, Emiliano Calbucura, Ivan Fernandez, Iván Castellano Lucas Burghini, Danny Tapia, Mariano Mallea, Paloma Martinez, Yann Finidori, Leonardo Calvo, Emiliano Calbucura, Tomás Pereyra, Cristian Cusumano, Lucía Criscuolo, Agustina Montini Treasurer, Lautaro García Mollard, Tomas Rubianes, Alejandro Ingercher Casas, Fabricio Delboni, Franco Vega, Felipe Cittadino , Jessica Jiménez Molina, Martín Zguros, Adam Sosinski, Luis Molina, Tomás Carceglia, Leonardo Fernandez, Federico van Gelderen, Erik Hack, Leonel Sisterna Micuzzi, Florencia Tassara, Nicolás Requena, Leonel Suarez, Iván Fernandez, Nahuel Retamoso.

Superior Technician in Art and Animation for Video Games

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Type

Face-to-face
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Duration

3 years.
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Home

March 15
2021
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Cursada

Monday to Friday
9 to 13hs
14 p.m. to 18 p.m.

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Requirements

Headline
Secondary
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Certified

Official title
endorsed by
Ministry of
Education

Type

Face-to-face

Duration

3 Years

Home

15 2021 March

Cursada

Monday to Friday from 9 a.m. to 13 p.m. and from 14 p.m. to 18 p.m.

Requirements

Secondary degree

Certified

Official title endorsed by the Ministry of Education

This career prepares you to design and produce art for video games at a professional level, learning the best techniques and tools used in the industry. You will fully master the process of

video game design

, from concept to final version, and create challenging projects with students and professionals from other disciplines.
If you are motivated by the idea of ​​creating and being the one who defines the visual and artistic imprint of a video game, this career is for you.
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What do you learn?

Concept art and illustration

You will learn the fundamental pillars of drawing such as anatomy, perspective, light and shadow, as well as key design concepts to be able to generate the conceptual art of any type of project, design and illustrate characters and environments.

Concept art for video games is responsible for generating the ideas that a certain project is going to have. It is a discipline that is applied in the pre-production stage and where the characters, settings and objects necessary for a game to come to life are created.

You will also know and master the technical aspects necessary for the creation of assets for the games in which you are involved, whether they are sprites, items, backgrounds, interfaces and character design.
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3D Modeling and Texturing

Modeling and texturing are key areas on a development team. Therefore, it is one of the most important aspects of the race and will allow you to develop yourself in design and modeling of 3D characters, props and scenarios.
You will be able to create three-dimensional objects for various styles of video games with the latest technology used in the industry, mastering the production process from low poly 3D modeling to functional, stylized and realistic high poly.
You will master the processes that go from the assembly of a model sheet to the optimization techniques so that the 3D elements of the game have the maximum performance and are seen with the maximum quality.
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Animation

The animation process is key to bringing characters and environments to life. In video games there are different mechanisms to animate, depending on the type of game, and styles to achieve different results, according to the needs of the project.

You will learn 2D and 3D animation, give life to characters and elements of your game mastering the principles and software that are used in the industry at a professional level.

This is another of the nodal aspects of the career that will allow you to enter areas such as rigging, skinning and video game animation.
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Integration and Production

The degree provides a framework to understand other disciplines involved in development, so that you understand them and can interact effectively in a team with a 360º vision.

You will work with the most used video game engines in the industry (Unity, Unreal Engine) to learn how to integrate and give details to your pieces of art, adding visual effects and generating the final result of what you devised at the beginning of the process.

You will learn what work methodologies are used professionally in the industry and how to direct and manage projects in their different phases of production, from planning to publication and commercialization.

This will allow you to broaden your criteria when making decisions about each project and share views on narrative, mechanics or gameplay, in a critical and justified way.

The difference is in knowing how to do

Our graduates make a difference because they develop and produce one video game per year of study, together with students from other careers, simulating a real professional practice environment.
Upon graduation, this know-how will allow you to exhibit a solid personal portfolio, to stand out and show your potential, a key competitive advantage to enter the industry or undertake your own projects. Look at some of the productions made by students during the career.

Why choose Image Campus

Recognition

65% of students who choose to study at Image Campus do so on the recommendation of graduates and professionals who work in the sector.

Academic excellence

We design the content in conjunction with leading companies and outstanding professionals, so that you learn to creatively solve the challenges present in professional practice.

Networking

IIMAGE is the ideal space to meet companies, professionals and students from various disciplines that are part of the ecosystem of the video game industry.

Labor Projection

Through our employment center and agreement of internships, you can connect with companies in the sector that looking for talent constantly.

Community and Events

We are the official headquarters of many of the main Events of national and international videogames. Join the IMAGE community and come create challenging projects.

Technology

We have the most powerful and updated Technological infrastructure, so that your experience in the classroom is of another level. Do you want to know more? Enter here.

Trajectory

We are the first school specialized in

videogame design and Art and Animation for videogames

from Argentina and a pioneer in Latin America, with 20+ years of experience in the industry.

What do our graduates think

Companies where our graduates work

Send us your question

Required fields

Curriculum

  • Games History
  • Introduction to Art Direction
  • Programming Fundamentals
  • Narrative
  • Anatomical drawing tools and Concept
  • Basics 3D
  • Scenarios and Concept / environments and perspective
  • Conceptual Design Workshop Games
  • Principles of animation
  • Inorganic modeling
  • Character design
  • Professional Practice: Developing games
  • Organic modeling
  • animation 3D
  • Design of funds
  • Digital cutout animation
  • Professional Practice: Developing games
  • Legal and Commercial
  • Screenplay Video Game
  • animation 3D
  • Organic modeling
  • Professional Practice: Video Production
  • Introduction to Design Audio
  • Art direction
  • Texturing Workshop
  • Professional Practice: Video Production
  • Business Planning
  • Interface Design
  • Texturing Workshop
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Infrastructure and Technological Resources

In a building environment specially designed for our activity, all our classrooms are equipped with the latest generation computers. One PC per Student with all the Software required for each course.

Areas where our graduates work

Generalist 3D Modeler

Generalist 3D Modeler

texturizer

texturizer

2D and 3D animation

2D and 3D animation

Character designer

Character designer

Conceptual artist

Conceptual artist

Videogame Design

Videogame Design

Professionals who collaborated in the design of the study plan

CONTACT US

Jump 239 C1074AAE
Buenos Aires, Argentina

CONSULTATIONS AND REGISTRATION

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COVID-19 | Safe return to classrooms at Image Campus. More information
Beginning of Techniques: March 15, 2021

COVID-19 | Safe return to classrooms at Image Campus. More information
Beginning of Techniques: March 15, 2021