Technician in Art
and Animation for Videogames

Learn digital art for video games with Unity 3D and Unreal Engine

credits: Josué Borghi, Felipe Cittadino, Lucía Martín, Mariano Martinez, Leonel Micuzzi, Leticia Pak, Tomás Peralta, Nicolás Requena, Leonel Suarez, Florencia Tassara, Franco Vega, Ignacio Fernandez Lemos, Juan Sergio Laguens, Sofia Villalba, Matías Yackevicius, Cristian Almóniga, Sergio Cabanas, Andrés Candurra, Juan Pablo Mattarucco, Demian Miranda, Alejandro Mundaray, Felipe Cittadino, Jessica Jiménez Molina, Martín Zguros, Adam Sosinski, Luis Molina, Tomás Carceglia, Leonardo Fernandez.

This career prepares you to design and produce art for video games at a professional level, learning the best techniques and tools used in the industry. You will comprehensively master the video game design process from concept to final version and create challenging projects with students and professionals from other disciplines.
If you are motivated by the idea of ​​creating and being the one who defines the visual and artistic imprint of a video game, this career is for you.

Type

Onsite

Duration

3 years.

Home

March 2022

Requirements

Headline
secondary

Certificate

Official title
endorsed by the Ministry of
Education

What do you learn?

Concept Art and Illustration

You will learn the fundamental pillars of drawing such as anatomy, perspective, light and shadow, etc., as well as key design concepts to be able to generate the conceptual art of any type of project, design and illustrate characters and environments.

The concept art for video games is responsible for generating the ideas that a certain project is going to have. It is a discipline that is applied in the pre-production stage and where the characters, settings and objects necessary for a game to come to life are created.

You will also know and master the technical aspects necessary for the creation of assets for the games in which you are involved, whether they are sprites, items, backgrounds, interfaces and character design.

3D Modeling and Texturing

Modeling and texturing are key areas on a development team. Therefore, it is one of the most important aspects of the race and will allow you to develop yourself in the design and modeling of 3D characters, props and scenarios.
You will be able to create three-dimensional objects for various styles of video games with the latest technology used in the industry, mastering the production process from low poly 3D modeling to functional, stylized and realistic high poly.
You will master the processes that go from the assembly of a model sheet to the optimization techniques so that the 3D elements of the game have the maximum performance and are seen with the maximum quality.

Animation

The animation process is key to bringing characters and environments to life. In video games there are different mechanisms to animate, depending on the type of game, and styles to achieve different results according to the needs of the project.

You will learn 2D and 3D animation to give life to characters and elements of your game mastering the principles and software used in the industry at a professional level.

This is another of the nodal aspects of the career that will allow you to enter areas such as rigging, skinning and video game animation.

Integration and Production

The degree provides a framework to understand other disciplines involved in development in such a way that you understand them and can effectively interact in a team with a 360º vision.

You will work with the most used video game engines in the industry (Unity, Unreal Engine) to learn how to integrate and give details to your pieces of art, adding visual effects and generating the final result of what you devised at the beginning of the process.

You will learn what work methodologies are used professionally in the industry and how to direct and manage projects in their different phases of production, from planning to publication and commercialization.

This will allow you to broaden your criteria when making decisions about each project and share views on narrative, mechanics or gameplay, in a critical and justified way.

It´s about the know-how

Our graduates make a difference because they develop and produce one video game per year of study, together with students from other careers, simulating a real professional practice environment.

Upon graduation, this "know-how" will allow you to display a solid personal portfolio to stand out and show your potential, a key competitive advantage to enter the industry or undertake your own projects. Look at some of the productions made by students during the career.

Curriculum

1st Semester
  • Games history
  • Introduction to art direction
  • Programming Fundamentals
  • Narrative
  • Anatomical drawing tools and concept
  • Basics 3D
2st Semester
  • Scenarios and concept - environments and perspective
  • Game Concept Design Workshop
  • Principles of animation
  • Inorganic modeling
  • Character design
3st Semester
  • Professional Practice: Video Game Development
  • Organic modeling
  • animation 3D
  • Design of funds
  • Digital animation with cutouts
4st Semester
  • Professional Practice: Video Game Development
  • Legal and commercial
  • Screenplay Video Game
  • animation 3D
  • Organic modeling
5st Semester
  • Professional practice: Video game production
  • Introduction to audio design
  • Art direction
  • Texturing workshop
6st Semester
  • Professional practice: Video game production
  • Business Planning
  • Interface Design
  • Texturing workshop

Main tools and software to use in game development

Adobe Illustrator software de diseño vectorial para la realizacion de piezas graficas para videojuegos
Adobe Photoshop programa de edición para imagenes videojuegos
Autodesk Maya para modelado de personajes de videojuegos
ZBrush, logo icono de software programa
Substance Designer, logo icono de software programa
Substance Painter, logo icono de software programa
Adobe After Effects, software edicion y animacion videos logo icono
Adobe Animate, logo icono de software programa
Unity logo de software icono
Unreal Engine

Areas where our graduates work

Design 3D

Textured

2D / 3D animation

Concept Art

Videogame Design

Character design

Labor Field

Can I work in other disciplines?
Yes, in professional areas such as advertising, film or television.

Are there national industries with employment opportunities?
Yes, in Argentina the Video Games industry grew exponentially in the last decade and has a very diverse network of companies. From multinationals such as Globant and Etermax to companies of varying size and focus of expertise that work globally, distributed throughout the country for multiple platforms. Our graduates in the area of ​​art and animation are highly valued for their level of knowledge and practical resolution capacity.

And internationally?
Being a global industry, many international companies hire the best professionals in the country to settle abroad. The knowledge and skills provided by Image qualify our graduates to enter large international video game studios and producers.

Can I work independently?
Yes, because our students graduate with solid knowledge of the labor market and its projection, production lines, costs and business planning. This comprehensive vision enables them to undertake their own projects. Image Campus stands out for having graduates who later were founders of numerous successful video game studios or development both in Argentina and Latin America, such as Dedalord Games, Error 404, Pathfinders, Idle Slayer, among others.

What our graduates have to say

Octavio Elia, estudiante y egresado de Image Campus
Octavio Elia
Lead Artist - Go2 Future

Image gave me all the necessary tools to develop as a 3D artist. It is a different education that prepares you to face any professional challenge. Thanks to this knowledge and my personal effort, I was able to grow and reach a leadership position in a level company.

Santiago Ibarra, estudiante y egresado de Image Campus
Santiago Ibarra
Environment Artist

All my life I liked the process of creating and telling my stories but I did not know what could be done in Argentina until I discovered Image, and with that a whole world. At Image I met and learned from very talented and professional people in the industry who share this passion and who opened the doors for me to fulfill my dreams.

Uriel Sadar, estudiante y egresado de Image Campus
Uriel sadar
Artist 3D

Image opened many doors for me and allowed me to meet talented people, experiment and learn in different areas of the video game industry. I realized the value and difference of Image when I started working and how confident I felt in facing the real problems of professional practice.

Marcos Ribatto, Co Owner Error 404, egresado de Image Campus
Marcos Ribatto
Co Owner - Error 404

Image is doing an outstanding job. It is only enough to know its graduates, with a solid knowledge base and adapted to the needs of the industry. I admire the constant growth they show year after year.

Some companies where our graduates work

Ubisoft, empresas donde trabajan egresados de Image Campus
NXA Studios, empresas donde trabajan egresados de Image Campus
nimble giant entertainment logo
Globant, empresas donde trabajan egresados de Image Campus
Etermax, empresas donde trabajan egresados de Image Campus
Dedalord, empresas donde trabajan egresados de Image Campus
Jamcity, empresas donde trabajan egresados de Image Campus
Pixoul, empresas donde trabajan egresados de Image Campus
Games Station Studio, empresas donde trabajan egresados de Image Campus
Error 404 Game Studios, empresas donde trabajan egresados de Image Campus

Send us your question

(*)Required fields

    Join the Image community

    Networking and teamwork will allow you to meet professionals and students from various disciplines that are part of the ecosystem of the video game industry. Image is the ideal space to generate opportunities and relationships that enhance your professional future.

    Companies are looking for you

    Image Campus is connected to a robust network of companies that seeks and values ​​the academic quality of our students and graduates.
    Be part of this community and apply to your next challenge.

    Infraestructura y Recursos Tecnológicos de Image Campus

    Infrastructure and Technological Resources

    In a building environment specially designed for our activity, all our classrooms are equipped with state-of-the-art computers. One PC per student with all the software required for each course.

    FAQs

    Is the title official?
    Yes. Official resolution number Res. Nº 573/16 SSPLINED - Ministry of Education - DGEGP

    Who is it for?
    Recent high school graduates who wish to create and program video games on different platforms. To students of careers related to programming.

    Can I take first year if I matters of secondary (high school)?
    Yes, you must present the corresponding proof. You can take the first semester if you owe up to 2 subjects, and take the partial ones as a conditional student until July.

    What happens if I do not pass any of the subjects I owe from the middle level?
    You will be free, but once your academic situation is regularized, you will be able to resume the course in the instance in which you were free.

    What are the entry requirements?
    Pay annual tuition and present the secondary degree, along with the rest of the documentation and you will have to take a compulsory leveling course.

     What documentation do I have to submit?

    • Original and Photocopy of DNI
    • Photocopy of the Legalized Medium Level Certificate of Studies (secondary).
    • 2 Passport photos 4 x 4
    • Medical fit

    ¿I must show up at Image Campus for registration?
    You can manage your registration in person or remotely. In this case, you must complete the online pre-registration form with your data, send the front and back of the DNI (scanned) and pay the registration via bank deposit or electronic transfer.

    Can I sign up if I don't have a good foundation in math and programming?
    Yes, but once you are registered you will have to reinforce your knowledge through the leveling course.

    Still not finished high school, I can start studying something related, to serve me for the race?
    Yes, you can take the following Vocational Training Paths:

    Is the Technique dictated in online mode?
    No, only in face-to-face mode.

    Do they approve approved subjects in other institutions?
    Only subjects that have been approved in other institutions incorporated into official Argentine education are homologated.

    What are the requirements for foreign students?

    • Original and Photocopy of Passport or Document (1st and 2nd sheet).
    • Original and Photocopy of the Certificate of Secondary Studies, legalized and apostilled in the country of issuance of the title and validated by the Ministry of Education of the Argentine Nation.
    • 2 4 x 4 passport photos.
    • Medical certificate.
    • Certificate of Lack of Criminal Records issued in the country of the last 5 years of residence.
    • Certificate of Lack of Criminal Records issued in Argentina.

    ¿Is my high school diploma valid if it was issued abroad?
    The full validity of the degree is accredited if you studied in any of these countries: Bolivia, Brazil, Colombia, Chile, Ecuador, Spain, Italy, Mexico, Paraguay, Peru, Uruguay, Venezuela.
    Extra graduates Mercosur countries should pay the following matters:
    HISTORY 1st - 2nd - 3rd
    CIVIC EDUCATION 1st - 2nd
    CIVIC INSTRUCTION

    Are there job opportunities in Argentina?
    Yes, in Argentina the Videogame industry grew exponentially in recent years Etermax, NXA, NGE, Pixowl, QB9, Globant, Artik, Avix, Ravegan, Game Ever, Dedalord Games, Willdom, Widow Games, among other companies, develop videogames for different platforms in the internal and external market.

    Professionals who collaborate in the design of the study plan

    Alexis fioretti, profesor de Image Campus
    Alexis Fioretti

    Teacher, professional and co-founder of Waypoint Studios with more than 10 years of experience in the industry. He worked interdisciplinary in the areas of video games, architecture and advertising. As a 3D artist and manager, he developed internationally recognized projects such as Fishing Kings, Hawks or Siberian Strike, for Gameloft. He is currently an environmental lead artist at Nimble Giant Entertainment. As a teacher and professional in such a specific field, he remains at the forefront of the latest trends to promote and encourage the growth of the Argentine industry.

    Hernán Fernández, profesor de Image Campus
    Pablo Hernán Fernández

    Autodidact. After having studied Computer Science at the UNLP, he became interested in the artistic section of computing, dedicating himself full time to the discipline of 3D. Starting with 3D Studio for DOS, he went through a variety of projects and platforms, acquiring and accumulating experience in the worlds of advertising, video games and film. In 2006 he joined Image Campus as a teacher, going through a multitude of specialties such as modeling, texturing, effects, rigging, animation, simulations, acting, software courses and training for companies.

    Sergio Baretto, profesor de Image Campus
    Sergio Baretto

    Professor and graduate of the fourth class of video game developers at Image Campus. Sergio has worked in the audiovisual industry in areas of video game development and software programming. He works with various programming languages ​​and tools, focusing on multiplatform development. In 2011 he rejoined Image Campus as a teacher and since then he has specialized in training both students with programming knowledge, who want to be trained in specific tools and platforms, and those who, without prior knowledge, want to enter the world of programming of videogames. At the same time, it trains groups of professionals from important local video game production companies in content as these companies regularly hire at Image Campus. Sergio is one of the first Unity Certified Developers in Argentina, having completed his certification at the Unity offices in San Francisco during its launch at GDC2016.