Superior Technician in Art and Animation for Video Games
Images of student games. Credits: Santiago Ibarra, Elía Octavio, Mercedes Albinati, Sardar Uriel, Lautaro Mosquera, Patricio Di Lauro, Gonzalo Barrionuevo, Francisco Gallino, Sebastián Roa, José Ernesto Gómez, Gregorio Gómez, Francisco Brito Evans, Emiliano Calbucura, Ivan Fernandez, Iván Castellano Lucas Burghini, Danny Tapia, Mariano Mallea, Paloma Martinez, Yann Finidori, Leonardo Calvo, Emiliano Calbucura, Tomás Pereyra, Cristian Cusumano, Lucía Criscuolo, Agustina Montini Treasurer, Lautaro García Mollard, Tomas Rubianes, Alejandro Ingercher Casas, Fabricio Delboni, Franco Vega, Felipe Cittadino , Jessica Jiménez Molina, Martín Zguros, Adam Sosinski, Luis Molina, Tomás Carceglia, Leonardo Fernandez, Federico van Gelderen, Erik Hack, Leonel Sisterna Micuzzi, Florencia Tassara, Nicolás Requena, Leonel Suarez, Iván Fernandez, Nahuel Retamoso.
Superior Technician in Art and Animation for Video Games

Type

Duration

Home
2021

Requirements
Secondary

Certified
endorsed by
Ministry of
Education

Type
Face-to-face

Duration
3 Years

Home
15 2021 March

Requirements
Secondary degree

Certified
Official title endorsed by the Ministry of Education
video game design
, from concept to final version, and create challenging projects with students and professionals from other disciplines.If you are motivated by the idea of creating and being the one who defines the visual and artistic imprint of a video game, this career is for you.

What do you learn?
Concept art and illustration

3D Modeling and Texturing

Animation
You will learn 2D and 3D animation, give life to characters and elements of your game mastering the principles and software that are used in the industry at a professional level.
This is another of the nodal aspects of the career that will allow you to enter areas such as rigging, skinning and video game animation.

Integration and Production
You will work with the most used video game engines in the industry (Unity, Unreal Engine) to learn how to integrate and give details to your pieces of art, adding visual effects and generating the final result of what you devised at the beginning of the process.
You will learn what work methodologies are used professionally in the industry and how to direct and manage projects in their different phases of production, from planning to publication and commercialization.
This will allow you to broaden your criteria when making decisions about each project and share views on narrative, mechanics or gameplay, in a critical and justified way.
The difference is in knowing how to do
Why choose Image Campus
Recognition
65% of students who choose to study at Image Campus do so on the recommendation of graduates and professionals who work in the sector.
Academic excellence
We design the content in conjunction with leading companies and outstanding professionals, so that you learn to creatively solve the challenges present in professional practice.
Networking
IIMAGE is the ideal space to meet companies, professionals and students from various disciplines that are part of the ecosystem of the video game industry.
Labor Projection
Through our employment center and agreement of internships, you can connect with companies in the sector that looking for talent constantly.
Community and Events
We are the official headquarters of many of the main Events of national and international videogames. Join the IMAGE community and come create challenging projects.
Technology
We have the most powerful and updated Technological infrastructure, so that your experience in the classroom is of another level. Do you want to know more? Enter here.
Trajectory
videogame design and Art and Animation for videogames
from Argentina and a pioneer in Latin America, with 20+ years of experience in the industry.Companies where our graduates work
Send us your question
Curriculum
- Games History
- Introduction to Art Direction
- Programming Fundamentals
- Narrative
- Anatomical drawing tools and Concept
- Basics 3D
- Scenarios and Concept / environments and perspective
- Conceptual Design Workshop Games
- Principles of animation
- Inorganic modeling
- Character design
- Professional Practice: Developing games
- Organic modeling
- animation 3D
- Design of funds
- Digital cutout animation
- Professional Practice: Developing games
- Legal and Commercial
- Screenplay Video Game
- animation 3D
- Organic modeling
- Professional Practice: Video Production
- Introduction to Design Audio
- Art direction
- Texturing Workshop
- Professional Practice: Video Production
- Business Planning
- Interface Design
- Texturing Workshop

Infrastructure and Technological Resources
Areas where our graduates work

Generalist 3D Modeler

texturizer

2D and 3D animation

Character designer

Conceptual artist
