Distance Race

Technician in

animation 3D
for Videogames

Specialize as a character animator for video games with Autodesk Maya and Unreal Engine

credits: Carlos Beccaria, Martin Gajardo, Tomas D'Stefano.

This career will provide you with the necessary tools to develop professionally as a 3D animator for video games. You will be able to work on various productions: acting and rigging characters, animating objects and machinery, fantastic creatures, cinematics, integrating animations into engines. Designed in conjunction with leaders in this industry (Pablo Toscano from Ubisoft, among others), the course seeks to enhance your skills, providing solid tools and knowledge with a focus on character animation. You will also learn to work as a team and solve real problems that may arise in any production.

Epic Games
Unreal Engine - Authorized Training Center

Image Campus is the first Unreal Engine (Epic Games) Authorized Training Center in Latin America.


From distance


2 years.


August 2022




Official title
endorsed by the Ministry of

What do you learn?

The career allows you to understand and professionally carry out all the processes to carry out an audiovisual production with 3D content from an artistic and technical aspect. You will acquire the knowledge and skills to model and texture vehicles, weapons or assets so that your pieces look of superior quality.

The 3D Animation Technique for Video Games at a distance is aimed at training future professionals specialized in the animation of characters for video games. The course will cover the animation process in detail: from the general movement of an object, the proportions of realistic characters and creatures, to the expression of the smallest facial gestures. To animate is to reproduce a movement to convey an emotion, which in the case of video games requires its articulation with the game mechanics and the gameplay experience. In addition to technical knowledge, you will learn: fundamental artistic concepts of animation, post-production and the intended communication/interactive process for each video game.

The great animators are the protagonists of this proposal!

Graduates of this course will be able to:

Correctly estimate the production times of animated sequences, depending on the quality, style and characteristics of the animation.

Interpret the idea of ​​a scene and its importance in the context of a 3D production, with the aim of making proposals for actions and movements in accordance with the creative direction.

Understand the link between game mechanics and the adaptation of character animation, with the aim of contributing to the gaming experience.

Make different animated sequences of the same character, taking into account the homogeneity of their movements and actions.

Analyze the different elements of an animation system (Rig) and be able to validate and evaluate its functionalities, depending on the needs of the creative direction.

Understand the communicational, creative and artistic processes of a 3D production.

Know the different classic animation styles and identify their characteristics.

Assimilate the pillars of the Art Direction in animation of a 3D production.

Make animated sequences of characters and objects based on the vision of the artistic direction in animation.

It´s about the know-how

Our graduates develop and produce content simulating a real professional practice environment. Upon graduation this allows you to display a solid personal portfolio to stand out and show your potential, a key competitive advantage to enter the industry or undertake your own projects.

Look at some of the productions made by students during the career.


1st Semester
  • History of art and 3D animation
  • animation 3D
  • Animation principles
  • Skeleton
  • Professional practice: animation of inorganic objects
2st Semester
  • 3D Basics
  • animation 3D
  • Complementary animation tools
  • Acting and facial performance
  • Professional Practice: Character Animation
3st Semester
  • Professional Practice: Video Game Engine
  • 3D animation for video games
  • creature animation
  • Lighting and render
  • advanced body mechanics
4st Semester
  • Professional Practice: Video Game Engine
  • 3D animation for video games
  • Interactivity
  • Industry circuits
  • Professional practice: graduate portfolio

Main tools and software to use

Autodesk Maya para modelado de personajes de videojuegos
Unreal Engine
Blender icono de software programa logo 3D
ZBrush, logo icono de software programa
Unity logo de software icono
Godot, logo empresas sitio amigos Image Campus
Substance Designer, logo icono de software programa
Substance Painter, logo icono de software programa
Adobe After Effects, software edicion y animacion videos logo icono

Areas where our graduates work

Video Game Production Studios

Videogame Animation Direction

Freelance animator

Animator for Film/Advertising

Indie Video Game Projects

Video games with Augmented Reality/Virtual Reality

Labor Field

Can I work in other disciplines?
Yes, as an animator specialized in video games, you will have all the tools to perform in any 2D and 3D animation production. For example, if you were an animator specialized in cinema, this would be more difficult since the interactivity that a video game has is not contemplated in the work process.

Are there national industries with employment opportunities?
There is a growing demand for professionals specializing in 3D animation for video games. There are very important companies and studios that carry out video game projects of different magnitudes (from hyper-casual games to AAA) for the internal and external market. Several of these studies have been consulted and have actively participated together with Image Campus in the design of this study plan.

And internationally?
The degree will allow you to work for all kinds of international video game studios and producers. Many of our graduates work freelance from Argentina or emigrate abroad and settle in different countries around the world.

Can I work independently?
Yes, because Image Campus students graduate with solid knowledge of the labor market and its projection, production lines, costs, and business planning. This comprehensive vision enables them to undertake their own projects.

Some companies where our graduates work

Ubisoft, empresas donde trabajan egresados de Image Campus
Malditomaus logo
Búho - Studio Logo
Delta3, empresas donde trabajan egresados de Image Campus
Jamcity, empresas donde trabajan egresados de Image Campus
NXA Studios, empresas donde trabajan egresados de Image Campus
nimble giant entertainment logo
Globant, empresas donde trabajan egresados de Image Campus
Pixoul, empresas donde trabajan egresados de Image Campus
Join the Image community

Networking and teamwork will allow you to meet professionals and students from various disciplines that are part of the ecosystem of the video game industry. Image is the ideal space to generate opportunities and relationships that enhance your professional future.

Companies are looking for you

Image Campus is connected to a robust network of companies that seeks and values ​​the academic quality of our students and graduates.
Be part of this community and apply to your next challenge.

Infraestructura y Recursos Tecnológicos de Image Campus

Infrastructure and Technological Resources

In a building environment specially designed for our activity, all our classrooms are equipped with state-of-the-art computers. One PC per student with all the software required for each course.


Is the title official?
Yes. Official resolution number RES 1154-22 – Ministry of Education – DGEGP

Who is it for?
To high school graduates who like video games and within them an important place that animation occupies for motivation and better gameplay.

Can I take first year if I matters of secondary (high school)?
Yes, you must present the corresponding certificate. Until you take all the subjects, you take the partial exams as a conditional student and you will not be able to take final exams.

What happens if I do not pass any of the subjects I owe from the middle level?
To start the 2nd semester, that is, from the month of August, you cannot owe more than 1 (one) previous subject of secondary school, which must be rendered at the latest by the end of October.

What are the entry requirements?
Pay annual tuition and present the secondary degree, along with the rest of the documentation and you will have to take a compulsory leveling course.

What documentation do I have to submit?

  • Original and Photocopy of DNI
  • Photocopy of the Legalized Medium Level Certificate of Studies (secondary).
  • 2 Passport photos 4 x 4

Do I have to go to Image Campus for registration?
You can manage your registration in person or remotely. In this case, you must complete the online pre-registration form with your data, send the front and back of the DNI or Passport (scanned) and pay the registration fee via bank deposit or electronic transfer.

Can I register if I do not have a good animation base?
Yes, because it is designed to start from scratch.

I have not finished high school yet, can I start studying something related, that will help me for my career?
Yes, you can take the following Specialization Paths/Courses:

Is the Technique dictated in online mode?
Yes, the race is remote with live online matches.

Do they approve approved subjects in other institutions?
Only subjects that have been approved in other institutions incorporated into official Argentine education are approved. In any case, as each of the subjects is so specific, we may ask you to partially submit the contents of the subjects.

What are the requirements for foreign students?
The requirement for foreign students is to present the validation of foreign studies of medium level, a procedure that is carried out in Argentina.

Is my high school degree valid if it was issued abroad?
The foreign title is valid as long as the validation is processed in Argentina, according to the requirements that depend on the country of origin (https://www.argentina.gob.ar/educacion/tramites/convalidar-titulo-secundario-de -countries-with-agreement)

Do I need to report to Image Campus for assessments/exams?
The final exams of each subject will be face-to-face.


Pablo Accame, profesor de Image Campus
Pablo Accame

Pablo is CEO of the VFX Control Studio SAS studio and the children's content and animation production company La casa del arbol SRL, where he serves as executive producer and director and has been working in national and international productions for more than 16 years. He teaches introductory production and professional practice subjects such as the 3D Short Film and Short Film Workshop. He directed, among others, the animated series Ciencia Zapata, for which he received the award for best television series at the 2018 KOLIBRI International Festival for Children and Adolescents Award. He also published Emails desde la isla del Caimán Tuerto as an illustrator (editorial Brujita de Paper).

Hernán Fernández, profesor de Image Campus
Pablo Hernán Fernández

Autodidact. After having studied Computer Science at the UNLP, he became interested in the artistic section of computing, dedicating himself full time to the discipline of 3D. Starting with 3D Studio for DOS, he went through a variety of projects and platforms, acquiring and accumulating experience in the worlds of advertising, video games and film. In 2006 he joined Image Campus as a teacher, going through a multitude of specialties such as modeling, texturing, effects, rigging, animation, simulations, acting, software courses and training for companies.

Walter Lazzari, profesor de Image Campus
Walter Lazzari

Professional of animated characters and traditional 2D animation and cut-out. He worked for prestigious studios such as: Hook Up, Indiecito SA, Fort Music, Illusion Studios, Bujos. He worked as a professional of animated characters for advertising, cinema and television series, being part of the animation area in films such as Martín Fierro, an animated adventure, An egg movie, Oily Boogie and series such as Omi's Ship, Doodlebops and Bondiband for Disney XD and Disney Junior. He also directed a winning series of a contest for INCAA Martín y Terry and made storyboards for the winning series of a contest for INCAA called Small Stories. Walter actively collaborates in the cartoon industry, transferring knowledge to new generations of future professionals.

Mentors and Advisors

Pablo Toscano, Egresado de Image Campus y Director Técnico de Animación, Ubisoft Quebec
Paul Toscano

Graduated from Image Campus and current professor of the 3D artist career at CEGEP in Limoilou in Quebec City. He is also currently serving as a MENTOR at IMAGE. In 2003, already established in Canada, he joined the company Frima Studio, where he will occupy the position of team leader of the 3D production department. In this studio, he will carry out projects for the BBC, the Harry Potter license and for the Cartoon Network channel.

In 2005, taking advantage of the opening of a new Ubisoft studio in Quebec City, he joined this company, in the position of 3D animator. For the last 16 years, Pablo will hold the positions of 3D animator, animation team leader and from 2008 to the present, in the position of animation technical director.

Among the productions in which Pablo participated, we find titles such as Splinter Cell (Double Agent), Principe de Persia (Forgottens Sands), For Honor and already working for the Assassin's Creed license, the versions: BrotherHood, III, Black Flag, Syndicate and Odyssey.

In recent years, Pablo had the pleasure of participating in the creation of the new Ubisoft license, Immortals Fenyx Rising.

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