Short Race of

Multimedia and Immersive Audio

Learn to work Sound and Music for the future of art and entertainment with Unity and Max for Live


100% Live Online + Face-to-Face Meetings


April 2023


1 year - 64 classes


Monday and Thursday
14 p.m. to 18 p.m.

Art and entertainment constantly evolve in their forms of production at the rate of technological advance. Image Campus, for years, began training sound and music professionals interested in expanding their knowledge and job possibilities, projecting their capabilities to new levels, through the media and technologies that are used today in art and industry. , and above all, towards the productions of the future.
In 2022, Image Campus presents its training in Multimedia and immersive Audio Design, aimed at students without previous knowledge who want to start their training in sound and music from scratch and reach the professional preparation necessary to dedicate themselves to audio, both in traditional media. as expanded and oriented to new technologies. Work in sound and music for the art and industry of the future.

What do you learn?

  • Tools and techniques for computer music composition and production
  • Audio and its application in linear and interactive media
  • State of the art and narrative concepts typical of audiovisual communication
  • Sound creation through multiple tools (audio processors, synthesizers, and recordings)
  • Programming oriented to Audio and Interactivity
  • Acoustic simulations in virtual spaces
  • Immersive Audio Oriented Sound Recording and Mixing
  • Production and post-production of audio in film and traditional audiovisuals and 360º
  • I work with specific software and plugins to create immersive and interactive content (video games, virtual reality, interactive installations)
  • Installations and sound reproduction systems aimed at immersive audio in physical spaces (musical shows, performance, dance, theater, etc.)

Tools and software to use

Reaper sound software icon logo
Facebook 360 - Software Icon
Unity software logo icon
Steam Audio - Software Icon
wwise logo icon software
Google Resonanse Audio - Software Icon
Max 8 Software - Software Icon
Ableton - Logo Software
Supercollider - Logo Software
Pure Data - Logo Software

Areas where our graduates work

Videogames and Virtual Reality

Interactive Installations (Physical and Virtual)

Musical Shows

Cinema, Expanded Cinema and Cinema 360

Video art and Experimental Videographic Production

Transdisciplinary and Interdisciplinary Experiments

Sound Art and Music (Record and Live)

Why choose Image Campus

Live Learning Experience

Our method is based on 100% online classes, live via streaming, with personalized monitoring of each student and individual feedback at each stage of the learning process, for an overcoming experience that optimizes your potential.

Your personal brand

Our course, designed in conjunction with mentors and top-level companies, will allow you to broaden your professional horizon, acquiring the knowledge and skills most demanded by the industry.

Join the IMAGE community

Networking and teamwork will allow you to meet professionals and students from various disciplines that are part of the industry ecosystem. IMAGE is the ideal space to generate opportunities and relationships that enhance your professional future.

Companies are looking for you

Image Campus is connected with a robust network of companies that seeks and values ​​the academic quality of our students and graduates. Be part of the Image community and apply to your next challenge

Meet your mentors

Eugenio Taboada

Eugenio Taboada
Sound Designer, Artist and Teacher.
Co-founder of “Estudio i Latina”.

He studied Sound Direction at ENERC / INCAA, BA in Audiovisual Arts at UNA, and Audio Recording and Post Production at TECSON, as well as various artistic courses. He has more than 10 years of experience working with Sound for linear and interactive media and specializes in the specific sound treatment required by the non-linear world of Video Games and Virtual Reality.
Together with Sergio Baretto they founded “Estudio i Latina”, a technological artistic group that develops applications and immersive interactive works, both personally and for different clients. In 2021 they received First Place in the Art and Technology Contest "Fusion2020" for their work "8th Art" and a Mention in the category "Technology Applied to Art and Culture" for their application for immersive audio "Audit".
He works academically in teaching and in the design and implementation of study plans. He is Coordinator of the Sound area at Image Campus and designed the “Game Audio” and “Immersive Audio” courses.
It belongs to the Argentine Association of Audiovisual Soundists (ASA). Dedicated to the investigation of sound and art, he has presented himself as a speaker at conferences such as: Webinar “Immersive Audio” Image Campus 2021; Faculty of Communication Sciences National University of Córdoba, 2021; OpenDC 2021 (University of Palermo); Seminar "Audio and Virtual Spaces: Videogames, Virtual Reality, Immersive Installations" (UNA 2021); Immersive UBA 2020 (University of Bs As); Electronic November 2020; AES / Tamaba 3D E-XPO 2020 Conference; Seminar "Development of Artistic Installations in Virtual Spaces" (MediaLab CCEBA 2020); OpenDC 2020 (University of Palermo); EVA 2020 (Exhibition of Videogames Argentina); JAAS (Untref 2019); Seminar "Audio in Videogames" (Tecson 2019); Nucleus 2019 (Image Campus); End of the Year Meeting (AES 2018); Seminar “The role of Audio in a Non-Linear and Interactive Medium” (ASA / Image Campus 2018); JAAS (Untref 2017); Sound Week (UNQui 2017); 9th Conference on Sound and Recording (ECO / AES UTN 2016); among others.


Sergio Baretto, Professor at Image Campus

Sergio Baretto
Professional developer of videogames and interactive virtual experiences, Co-Founder of “Estudio i Latina”.

He has worked in the audiovisual industry in software programming and video game development, working with various programming languages ​​and tools, focusing on multiplatform development and work in art and technology.
He has been involved in projects as a developer of virtual spaces and applications for various artists and disciplines (Estudio i Latina); and projects of advergaming, serious games and games for children and education, in the areas of programming and production, and as a technical leader in various work teams (Agonalea Games, Ludic Flame, Digi Learnnials).
In the educational field, he exercises the role of Technical Coordinator of the Videogames area of ​​Image Campus and is a teacher in the Higher Technique in Videogame Development (Programming, Graphics Programming, Videogame Development), the Higher Technique in Art and Animation for Videogames (Video Game Development) and professional training courses (Programming, Unity, Game Art, Game Audio, Immersive Audio).
He has participated as a speaker in conferences such as: Immersives UBA 2020; Electronic November 2020; Seminar "Development of Artistic Installations in Virtual Spaces" MediaLab CCEBA 2020; and speaker at the Argentina Videogames Exhibition (EVA) 2016 and jury for the videogames categories of the MICSUR 2016 and Poderte 2017 contests.
In 2021 they received with "Estudio i Latina" the First Place in the Art and Technology Contest "Fusión2020" for their work "8vo Arte" and a Mention in the category "Technology Applied to Art and Culture" for its application for audio immersive "Audit".


Mauro Aramburu Teacher since 2014 of music and audio production and implementation courses for videogames

Mauro Aramburu
Musician and Sound Designer. Dialogue sound designer in AAA video game localization. Teacher since 2014 of production and implementation of music and audio for video games. Currently, he is a student of the Music and Technology career at UNQ.


Luciano Martín Cabrera, Professor at Image Campus, Bachelor's degree student in Electronic Arts, Sound orientation. Sound Designer at SoundInWords and Professional Musician

Luciano Martín Cabrera
Sound designer, professional musician, bassist, technician, producer and teacher.
He has worked in the world of audio since 2008 and since 2012 he began to specialize in the sound design of characters for video games, having participated in projects of companies such as Blizzard Entretainment, Sony and EA among others, and in 2016 he was invited to the Blizzard studios in Irvine.
Today he works, in partnership, in his own recording studio, devoted to research and sound design in new digital formats.


Ramiro N. Alvarez

Ramiro N. Alvarez
Graduated from the National University of Quilmes, with a Bachelor's degree in Musical Composition with Electroacoustic Media.
He works in the Immersive Films laboratory producing immersive audiovisual content and in parallel he performs sound and original music post-production, specializing in 3D sound for 360 video.
His post-production works include the immersive feature films Brooklyn experience, La secta del trigillo, Bolivia deeply, Poder mayor, poder menor, and the documentary Antarctica 360, among others.
He is a professor at the National University of the Arts, in the Degree in Audiovisual Arts - Audiovision, an active member of the Audiovisual Cluster of the Province of Buenos Aires, an NGO from where he promotes and supports in a cooperative and self-managed way various national and international projects of an experimental nature .
He has given talks and workshops at universities such as UNQ, Austral University, UBA, UNC, UNA, UNSAM, UADE and at various events, such as the Mar del Plata International Film Festival, BAFICI, Ventana Sur, etc.
Together with leaders in the area, in 2019 he created, from the general direction and artistic production, the XRAR: the first international festival of immersive film and XR in Latin America.
Representative work links:


Fabian kesler

Fabian Kesler
Electroacoustic Composer (UNQ, National Degree). Postgraduate degrees in philosophy (UBA), computing applied to music (Scholarship at LIEM, Madrid) and interactive programming at MAX-MSP (UNA). He studied teaching specialization subjects in didactics and pedagogy (UP) and computer operation and programming (CEN-USAL)

Teacher in subjects of composition, acoustics, audiovisual, musical styles, electronic music, rhythm and harmony, programming in Max MSP, spatialized sound (Surround), sound design, homemade construction of interactive sensors (UP, Sónica, ITMC, UNA, Escuela Panamericana de Arte, Instituto Modelo, UNQ, EMAD, etc).

Keyboardist and electronic performer, using both his own instruments and his own live software.

He is a member of performance and research projects that link art and technology, several of them being pioneers of their kind in Latin America and creditors of various official subsidies: SPEAK, Laptork, Akasic Laboratory, DUAL and Formantis, Melodeo among others, with which he has given multimedia concerts, seminars and master classes in Argentina and in various countries of the world.

He has worked as a composer, teacher, sound designer, audio restorer, sound operator, programmer at Max MSP, performer and / or live musician in disciplines such as video art, concerts, dance, theater, interactive multimedia installations with various sound and visual artists. , theater and dance.

Also on his own account he has given seminars as well as concerts and master classes in current artistic-technological events in various institutions around the world, both in America (Argentina, Chile, Uruguay, Mexico, Ecuador, Bolivia) and Europe (Spain).


The Image Campus Extension and Professional Practice Center proposes simultaneous activities to the completion of this Path that complete your training.

Image Campus students have a world-class educational platform Blackboard Ultra to see the recordings of online classes again, deliver TPs, check attendance, course schedules, qualifications, internal communication, forums and consultations, among many other benefits.

For a high quality live streaming experience, they will access the Zoom Premium platform, embedded in Blackboard.

Infrastructure and Technological Resources of Image Campus

Infrastructure and Technological Resources

In a building environment specially designed for our activity, all our classrooms are equipped with state-of-the-art computers. One PC per student with all the software required for each course.

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