Arduino is an open source platform for the development of programmable hardware.
Its main objective is to facilitate access to microcontrollers (the brain of many modern systems with autonomous capabilities) through a series of low-cost and widely distributed products. Accompanying Arduino is the universe of modular electronics: with philosophies similar to that of Arduino, various companies, hobbyists and independent professionals develop all kinds of compatible logic components, sensors and actuators.
With an intensive syllabus in the form of theoretical-practical classes, the Arduino workshop aims to provide the student with a comprehensive overview of the platform's possibilities in real-world applications, without losing sight of the specific teaching of base structures. In this way, the student will have the necessary tools to start developing small projects of great use.
- Arduino, platform areas
- Introduction to programming and electronics
- Special features of the various plates available
- Sensors (analog and digital)
- Actuators: overview of motors and other commonly used actuators.
- Communication protocols
- Arduino as software: Applications
All the materials to work during the course are part of the Image Campus infrastructure: Components, supplies, tools and instruments. Bring your notebook!
Area Educational Campus Image Management
Our study plans were developed in collaboration with leading companies and professionals from the main creative industries and are the most recognized in the areas of design, 2D and 3D animation, video games, programming and applied development.
Companies and / or professionals who collaborated in the design of the curriculum:
Project developer in the special projects area of Infinito undiscovered, a non-formal technology-based education program dependent on the Ministry of Education of the Nation. He also serves as a mentor at Creactivis, a non-formal education workshop for children and adolescents from 10 to 18 years of age. Passionate about programming and electronics, Egar also works as a consultant and developer of prototypes of technology-based products for pharmaceutical laboratories, surgery and orthopedics, as well as commercial products. He worked in the video game industry for 13 years, developing video games for GBA, WiiWare, Nintendo DS, PC and Web platforms.
Infrastructure and Technological Resources
In a building environment specially designed for our activity, all our classrooms are equipped with state-of-the-art computers. One PC per student with all the software required for each course.