Saturday October 31, 2020
17:25 p.m. to 18:25 p.m. - ARG
100% online - Via Zoom
Carlos Egas placeholder image
Interactive audio developer for video games and new media. Graduated as a music producer from the San Francisco de Quito University (USFQ) and with a Master's degree in sound technology and innovation from Berklee College of Music, where he was also in charge of the applied technology laboratory.
He specializes in audio design and interactive programming, as well as sound production for audiovisual media. He is currently Audio Director for the Mexican video game studio Lienzo and sound designer for the Round 2 Games studio in Ecuador.
He began his musical career as a violinist and composer at the age of 14. His passion for music led him to receive a scholarship to study composition at Southern Methodist University (Dallas, Texas) and a master's degree in composition for music for film, video games and television at the Berklee College of Music.
Guido has ranked first in prestigious international film scoring competitions at the California Independent Film Festival 2018 (San Francisco, California) and the Indie Gathering International Film Festival 2018 and 2019 (Ohio). He has also been honored for his video game music at the Intel Game Awards (San Francisco, California) as part of the 2016 and 2017 Game Developers Conference.
He currently works as a composer at Arcella Sound, his original music production house for films and video games, composing music for more than 50 national and international audiovisual projects.
Guido is a teacher in the subjects of instrumentation, orchestration and composition in the bachelor's and master's degrees in musical arts at the Higher School of Arts in Yucatán.
Chilean-born pianist and composer. He began composing music for video games when he was 14 years old, when he created the soundtrack of a shmup that he also programmed himself. As a video game composer, his work can be heard in various acclaimed video games such as Jamestown, Gunpoint, Save The Date !, Witchmarsh, Frog Fractions 2, After Death, and Omen of Sorrow.
For 15 years, Guido has been dedicated to sound design and music production for video games, having worked for developers such as Nimble Giant Entertainment, Bacus Studios, Qb9, Rock You, Joju Games, Abrakam, among others.
Among the most prominent titles he has collaborated on are Quantum League, Master Of Orion, Trident's Wake and Element Space. The projects in which he has participated cover a wide range of platforms from mobile, casual to PC and consoles.
He currently resides in Barcelona where he is working for Limitless Games, in full development of what will be Pantheon's Legends
Moderator: Eugenio Taboada
Sound Designer, teacher and researcher. Degree in Audiovisual Arts with Audiovisual Orientation (UNA), Sound Designer (ENERC 2011). Audio Recording and Post-Production Technician (TECSON 2007). Sound producer for Audiovisual Media (La intimidad, 2017; La repetición de la replica… 2016) and for interactive / generative sound works and installations (Sound Drawings, Employment Expo 2018; Virtual Passages, ECO / AES UTN 2016 Sound and Recording Conference ). Speaker at Audio Sessions: JAAS Untref 2019/2017; UNQui Sound Week 2017; Connect - Urban Study 2016. Designs, Coordinates and dictates Courses for the teaching of Sound for Audiovisual Media (Diseño Sonoro Tamaba, 2017. He has been a professor at Image Campus since 2013 and technical coordinator of the Sound area since 2018.