Artificial Intelligence Engines for Videogames

Artificial Intelligence Engines for Videogames

(Hernán D. Merlino)

In this meeting we will make a brief review on the state of the art of AI engines for Video Games. We will introduce ourselves into the architecture and interaction of AI engines with VJ engines to generate a better user experience. And we will expose the look to the future in relation to new emerging technologies and their integration with engines.


Day

Saturday October 17, 2020

Opening times

14:35 p.m. to 15:05 p.m. - ARG

Type

100% online - Via Zoom

Doctor in Computer Science specialized in the area of ​​Artificial Intelligence and Blockchain

Hernán D. Merlino

I am a doctor in Computer Science specialized in the area of ​​Artificial Intelligence and Blockchain. I teach classes on this subject at the Faculty of Engineering of the UBA, in the Master of Software Engineering of the UTNFRBA and in the Master of Data Science at the Austral University.
I have extensive experience in the industry with more than 30 years of work on issues related to Artificial Intelligence applied to finance, banking and retail.
At present I am dedicated to the research and generation of artificial intelligence engines, both for the video game industry and for decision-making by senior management.
In addition to this, in the Blockchain area, we are researching and developing, together with a team of experts, a crypto asset (cryptocurrency) for the exchange of rewards in the video game industry.