2D (and Medium!) 2D composition in 3D environment - Micro workshop with Blender
This workshop proposes an approach to the use of Blender, to compose an 2D scene in an 3D environment. Among the contents will be developed: brief guide through the Blender interface; activation of an add-on; plans and texture and camera animation: focus and movement.
Important: I brought a level separated image, saved as 'png with alpha' (transparent background). Image size> 2700/1200 px
Friday 1º November of 2019
14: 00 17 to: 30 hours.
Workshop Classroom - 1st Floor - Image Campus
Cartoonist. His classical training - at the Manuel Belgrano National School of Fine Arts (Bs As 1987) and the Cinematographic Arts Institute (Avellaneda 1990) - was carried out through analog media, today he is an illustrator and digital animator. Preferably, he uses free software and usually collaborates in its development processes as a beta-tester. Since 2003 he has been a teacher in drawing areas, both in relation to illustration and animation. He has worked doing storyboards, cartoons and animation, but illustration is his favorite area. From children's literature to editorial illustration, his works were published by graphic and editorial media. In the '90s, he joined and participated in the Familia Animada collective. Several of the short films made were awarded at national and international festivals and are part of the catalog of video libraries in the country and abroad. His debut feature, 'Indiecito', won the First Prize in the Georges Méliès competition in 1992. He has been a teacher at IMAGE CAMPUS since 2008, in charge of "Character Design Workshop", "Animation History" and "Morphology and analysis of images in genres and styles ”, among others, from the Higher Technique in Comprehensive Cartoons Production.
Especially recommended for students and graduates of:
- Superior Technician in Cartoons
► For Image Campus Students valid 5 CEPPIC points