Machine Learning: never go full stupid

Machine Learning: never go full stupid

(Juan Pablo Bettini)

Introduction to Machine Learning. Assisted Learning vs. not assisted Deep Learning Neural networks and genetic algorithms.


Day

Friday 1º November of 2019

Opening times

10: 00 11 to: 30 hours.

Site

Classroom 1 - 1nd Floor - Image Campus


Juan Pablo Bettini

Juan Pablo Bettini

His passion for video games sparked interest in programming at a very young age of 8 years with a Commodore 64. He received a Professional Game Programmer at Image Campus in December from 2004, and since then he is also a teacher. He worked as a programmer and project leader in different companies, including Games and Web and Three Melons, developing video games for important firms such as Lego, Cartoon Network and Disney. He is also the author of the book: "Video Game Programming" (ISBN: 978-987-1347-38-4) by MP Ediciones publishing house. Founding partner and former Technical Leader (CTO) of the Dedalord video game development studio. He is currently a senior developer at Decentraland.


Especially recommended for students and graduates of:

  • Technician in Video Game Development

► For Image Campus Students valid 3 CEPPIC points