Implement the Audio of a Video Game
The workshop proposes that you choose, among a series of existing audio material, the design proposal that the video game would have to sound. implementing generative and adaptive techniques to develop a Soundtrack that addresses the needs required by a non-linear and interactive medium such as the Video Game, you will understand the work logic and at the end of the workshop you can take an executable of the game with your own Design version Audio
Friday 1º November of 2019
15: 00 16 to: 30 hours.
Classroom 4 - 2nd Floor - Image Campus
Sound Designer, teacher and researcher. Degree in Audiovisual Arts with Audiovisual Orientation (UNA), Sound Designer (ENERC 2011). Audio Recording and Post-Production Technician (TECSON 2007). Sound producer for Audiovisual Media (La intimidad, 2017; La repetición de la replica… 2016) and for interactive / generative sound works and installations (Sound Drawings, Employment Expo 2018; Virtual Passages, ECO / AES UTN 2016 Sound and Recording Conference ). Speaker at Audio Sessions: JAAS Untref 2019/2017; UNQui Sound Week 2017; Connect - Urban Study 2016. Designs, Coordinates and dictates Courses for the teaching of Sound for Audiovisual Media (Diseño Sonoro Tamaba, 2017. He has been a professor at Image Campus since 2013 and technical coordinator of the Sound area since 2018.