Banner Roy Magariños Nucleo 2019

The video game as a technological advance

(Roy Magariños)

How does interdisciplinarity work in production processes? The general paradigm in the industry positions the videogame as an entertainment product with certain alternative uses. It is time to pivot and extend the field of knowledge: social and humanistic sciences become the pillar of this change.


Day

Saturday 2 2019 November

Opening times

18: 00 19 to: 30 hours.

Site

Classroom 6 - 1nd Floor - Image Campus


Roy Magariños, Project: Boss Fight VR, IC-Cube - Image Campus Incubator

Roy Magariños

Videogame producer and consultant, teacher, entrepreneur, expert in strategic design and development of mobile business models F2P. His vision is to create high impact digital products that influence human behavior, develop habits and generate culture. He has a technical background with 15 for years as a videogame programmer, team management and leadership of technological developments. Its strength lies in the sensitivity to understand human behavior and convert that chain of actions into a solid and measurable business plan.


Especially recommended for students and graduates of:

  • Higher Degree in Production and Game Design
  • Technician in Video Game Development
  • Technician in Video Game Art and Animation
  • Game Development with Unity
  • Testing and Technical QA
  • Introduction to Programming Video
  • Game Art

► For Image Campus Students valid 5 CEPPIC points