Núcleo 2019 - Art Direction and Development for Video Games

Art direction and development for video games

The conference aims to address the methodologies and dynamics of work between the departments of Art Direction and Environments. A breakdown of the tasks performed in each area will be carried out in order to analyze their workflows and interactions, taking the Drone Strike Force project as a case study.


Friday 1º November of 2019

Opening times

17: 00 18 to: 30 hours.


Auditorium - Ground Floor - Image Campus

Alexis fioretti, professor at Image Campus

Alexis Fioretti

Lead Environmental Artist at Nimble Giant Entertainment.

He started as a generalist artist 3D more than 15 years ago, exercising interdisciplinarily in the areas of video games, architecture, advertising and digital sculpture. He is lead Environmental Artist in Nimble Giant Entertainment. As a teacher and professional in such a specific field, I try to stay at the forefront of the latest trends to boost and encourage the growth of this exciting industry.

Maximiliano Dajtscher

Maximiliano Dajtscher

Art Director at Nimble Giant Entertainment.

As an industrial designer and professional photographer, he began his career with 3D and the visual arts more than 20 years ago. Having worked more than 10 in the development of technological products for international companies, he has been part of the video game industry for 5 years. He served as an art director at RedKatana, NGD Studios and now Nimble Giant. "I believe that all the branches of art and design that I have been going through in the course of my life come together in what makes me happy today, the Artistic Direction for videogames"

Especially recommended for students and graduates of:

  • Technician in Production and Animation 3D
  • Technician in Video Game Art and Animation
  • Game Art
  • Animation Professional 3D
  • Environments for Video Games with Unreal Engine 4
  • Virtual Reality

► For Image Campus Students valid 5 CEPPIC points