Workshop: From the idea to the artistic realization in videogames

Workshop: From the idea to the artistic realization in videogames

Synopsis:

This is a talk for everyone who is interested in drawing, illustration, and fantastic creatures, that is, everyone who still has their inner child and a restless mind; we are going to show the process that is used to design a fantastic creature from scratch; starting from the bone structure that supports it; the muscles, which will allow you to move, and finally the type of skin; all this taking into account concepts such as style, silhouette, anatomical realism, structural functionality, character of the creature, colors and much more.

CHRISTIAN SAKSIDA

CHRISTIAN SAKSIDA

Graphic artist, conceptual designer and architecture student. At the age of 16, he made graphic humor cartoons on postcards for Telecom-Arnet. He worked on national and international projects: RPG games for Z-Man Games and New York's Inner Kingdom Games (Shadowfist, Bushwhackin' Varmints series); cartoon production at Patagonik Film Group collaborating in the animated feature film “El Arca” as a fondista; he made illustrations for national (Next Level, Xtreme PC, Unbreakable) and international magazines (Master Player, Cartas de Combate, Ed. Mina, Mexico); published his own "Frank & Fluke" serial comic strip in Unbreakables; collaborated in the studio of graphic humorist Fernando Sendra as a colorist and content producer on the official site of "Yo Matías"; He made illustrations for sports board designs (MKD Kiteboards), for advertising (BrandSpot Ad Agency, Johnson & Johnson, Diálogo Publicidad). He is one of the founders of the architecture studio NEUHAUS Studio. He currently teaches Concept Art and Digital Art at Image Campus.