2D Animation Workshop in Blender


Blender is a cross-platform computer program, especially dedicated to modeling, lighting, rendering, animation and creation of three-dimensional graphics. Also of digital composition using the procedural technique of nodes, video editing, sculpture and digital painting. In this workshop we will make a theoretical and practical tour of the main tools proposed by the program.

Gustavo Deveze


He is a draftsman, drawing is his basic tool to illustrate and animate. His training at the Manuel Belgrano National School of Fine Arts (Bs As 1987) and the Cinematographic Arts Institute (Avellaneda 1990) was carried out through analog means but the passage of time forced him to become familiar with digital, to the point that today in day, you can work using both mediums. Preferably, he uses free software and usually collaborates in its development processes as a beta-tester. As of 2003, he began to work in teaching, always in areas of drawing, both in relation to illustration and animation. Although he has done storyboarding, comics and animation, illustration is his favorite area. From children's literature to editorial illustration, his works were published by graphic and editorial media. In the '90s, he joined and participated in the Familia Animada collective. Several of the short films made were awarded at national and international festivals and are part of the catalog of video libraries in the country and abroad. In this context, his debut feature, 'Indiecito', won First Prize in the Georges Méliès competition in 1992.