Workshop: How is Sound and Music implemented in a Video Game?

Workshop: How is Sound and Music implemented in a Video Game?


In this workshop you will carry out the integration of the Audio material of a Videogame, implementing generative and adaptive techniques to create a Soundtrack that meets the needs required by a non-linear and interactive medium such as the Videogame. You will understand the implementation logic that is required for Audio in the video game, the workflow, the specific knowledge of the area and the compositional methods necessary for Musicians and Sound Designers to be able to dedicate themselves to the medium.

Eugenio Taboada


Audio Recording and Post-Production Technician, Sound Designer and Bachelor of Audiovisual Arts Sound orientation. He has worked in the world of Audio for all Audiovisual Media: Cinema, TV, Advertising Spots, Animation, Multimedia Projects and Installations. A few years ago he began to specialize in the specific Sound treatment required by the non-linear world of Video Games. Dedicated to Teaching and Research and Artistic Production of Sound, he designed and implemented Study Plans for every need of the Audiovisual Art industry. Referent for the Sound Area and the Game Audio Vocational Training Program at Image Campus