Challenges, production management and quality control in Assassin's Creed Odyssey
WORKSHOP

Challenges, production management and quality control in Assassin's Creed Odyssey by Pablo Toscano, Image Campus Graduate and Technical Director of Animation, Ubisoft Quebec

Description:

During this workshop, the participants will have the opportunity to learn about the different challenges faced by the production team of Assassin's Creed Odyssey and the concepts of management and quality control used during the development of this episode of the acclaimed saga. Pablo Toscano will present this workshop in simple language and with examples that will allow its application both in student demo reels and in 3D animation and video game productions. Don't miss this unique opportunity to learn about the production logic of one of the most acclaimed titles of 2018.

Pablo Toscano, Graduate of Image Campus and Technical Director of Animation, Ubisoft Quebec

PABLO TOSCANO

Graduated from Image Campus and current professor of the 3D artist career at CEGEP in Limoilou in Quebec City. He is also currently serving as a MENTOR at IMAGE. In 2003, already established in Canada, he joined the company Frima Studio, where he will occupy the position of team leader of the 3D production department. In this studio, he will carry out projects for the BBC, the Harry Potter license and for the Cartoon Network channel.

In 2005, taking advantage of the opening of a new Ubisoft studio in Quebec City, he joined this company, in the position of 3D animator. For the last 16 years, Pablo will hold the positions of 3D animator, animation team leader and from 2008 to the present, in the position of animation technical director.

Among the productions in which Pablo participated, we find titles such as Splinter Cell (Double Agent), Principe de Persia (Forgottens Sands), For Honor and already working for the Assassin's Creed license, the versions: BrotherHood, III, Black Flag, Syndicate and Odyssey.

In recent years, Pablo had the pleasure of participating in the creation of the new Ubisoft license, Immortals Fenyx Rising.

LIMITED QUOTES. PREVIOUS REGISTRATION REQUIRED

GAME CREDITS:
Assassin's Creed: Odyssey (2018)(Technical Directors Ubisoft Quebec)
Assassin's Creed: Syndicate (2015)(Animation Technical Director – Gameplay) Assassin's Creed: Unity (2014)(Technical Directors Ubisoft Quebec)
Assassin's Creed IV: Black Flag (2013)(Animation Technical Directors)
Assassin's Creed IV: Black Flag – Freedom Cry (2013)(Animation Technical Directors) Assassin's Creed III (2012)(Animation Technical Director)
Assassin's Creed: Revelations – The Lost Archive (2012)(Additional Technical Animators Ubisoft Québec)
Assassin's Creed: Brotherhood (2011)(Technical Lead Animator)
Assassin's Creed: Revelations (2011)(Additional Technical Animator Ubisoft Québec) Assassin's Creed: Brotherhood (2010)(Technical Lead Animator)
Prince of Persia: The Forgotten Sands (2010) (Technical Director)
Prince of Persia: The Forgotten Sands (2010) (Technical Animator)
TMNT (2007) (3D Animation Lead)
Tom Clancy's Splinter Cell: Double Agent (2006)(Animators)