Challenges, Production Management and QA in Assassin's Creed Odyssey
WORKSHOP

Challenges, production management and quality control in Assassin's Creed Odyssey by Pablo Toscano, Graduate of Image Campus and Technical Director of Animation, Ubisoft Quebec

Description:

During this workshop, participants will have the opportunity to learn about the different challenges faced by the Assassin's Creed Odyssey production team and the management and quality control concepts used during the development of this episode of the acclaimed series. Pablo Toscano will present this workshop in simple language and with examples that will allow its application both in student demo reels and in 3D animation and video game productions. Don't miss out on this unique opportunity to learn about the production logic of one of the most acclaimed titles of 2018.

Pablo Toscano, Graduate of Image Campus and Technical Director of Animation, Ubisoft Quebec

PABLO TOSCANO

GRADUATE FROM IMAGE CAMPUS AND TECHNICAL DIRECTOR OF ANIMATION, UBISOFT QUEBEC He was born in Argentina in 1974. From his youth he discovered his passion for design, architecture and computers. Pablo Toscano Graduated from Image Campus and current professor of the 3D artist career of the CEGEP of Limoilou in Quebec City, Pablo has his first contact with the production of videogames, working for the 3D department of “elsitio.com”. In the year 2003 and already established in the province of Quebec in Canada, he joined a young Canadian company called Frima Studio, in which he will serve as team leader of the 3D production department. In this studio, among other productions, he will carry out projects for the BBC, the Harry Potter license and for the Cartoon Network channel. In the year 2005, taking advantage of the opening of a new Ubisoft studio in Quebec City, he decided to join this company, in the position of team leader of the 3D animation department. Pablo will participate in the production of video games such as Splinter Cell Double Agent, Open Season (Sony Pictures Animation) and TMNT (Imagi Animation Studios). Finally in the year 2008, he is promoted to the position of animation technical director, for the wii version of the Prince of Persia license. Throughout his more than ten years of experience as an animation technical director, he has participated in different productions such as Brotherhood, 3, Black Flag, Syndicate and Odyssey of the acclaimed Assassin's Creed license.

LIMITED FEES. REQUIRES PRIOR REGISTRATION

GAME CREDITS:
Assassin's Creed: Odyssey (2018) (Technical Directors Ubisoft Quebec)
Assassin's Creed: Syndicate (2015) (Animation Technical Director - Gameplay) Assassin's Creed: Unity (2014) (Technical Directors Ubisoft Quebec)
Assassin's Creed IV: Black Flag (2013) (Animation Technical Directors)
Assassin's Creed IV: Black Flag - Freedom Cry (2013) (Animation Technical Directors) Assassin's Creed III (2012) (Animation Technical Director)
Assassin's Creed: Revelations - The Lost Archive (2012) (Additional Technical Animators Ubisoft Québec)
Assassin's Creed: Brotherhood (2011) (Technical Lead Animator)
Assassin's Creed: Revelations (2011) (Additional Technical Animator Ubisoft Québec) Assassin's Creed: Brotherhood (2010) (Technical Lead Animator)
Prince of Persia: The Forgotten Sands (2010) (Technical Director)
Prince of Persia: The Forgotten Sands (2010) (Technical Animator)
TMNT (2007) (3D Animation Lead)
Tom Clancy's Splinter Cell: Double Agent (2006) (Animators)